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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Mono green EDH
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Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
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100 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
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Starting hand:

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Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

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A rough analysis shows that removing
the following could optimize your deck.

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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Basking Rootwalla
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2006-02-01 If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.
Blanchwood Armor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Boartusk Liege
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-05-01 The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
Bow of Nylea
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 You choose which mode you’re using as you activate the ability.
Cloudthresher
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If you cast this card for its evoke cost, you may put the sacrifice trigger and the regular enters-the-battlefield trigger on the stack in either order. The one put on the stack last will resolve first.
Colossal Majesty
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 If you don’t control a creature with power 4 or greater as your upkeep begins, Colossal Majesty’s ability won’t trigger. You can’t take any actions during your turn before your upkeep begins. 2018-07-13 If you don’t control a creature with power 4 or greater as Colossal Majesty’s ability resolves, you won’t draw a card. 2018-07-13 The creature with power 4 or greater that you control as Colossal Majesty’s ability resolves doesn’t have to be the same creature with power 4 or greater that was under your control as the ability triggered. 2018-07-13 You draw only one card, no matter how many creatures with power 4 or greater you control.
Creeperhulk
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2014-11-07 The activated ability overwrites all previous effects that set the target creature’s base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after Creeperhulk’s ability resolves will overwrite Creeperhulk’s effect. 2014-11-07 Effects that modify the target creature’s power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to the creature no matter when they started applying. The same is true for counters that affect the target creature’s power and toughness and effects that switch its power and toughness.
Daggerback Basilisk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dawnglow Infusion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-05-01 If you spent both {G} and {W} to cast Dawnglow Infusion, you’ll gain (X + X) life. An ability that triggers whenever you gain life will trigger just once. 2008-05-01 Whether you choose to spend both {G} and {W} to cast Dawnglow Infusion has no bearing on the value of X. For example, say you decide that X is 4 and you’ll spend {G} on {G/W}. If you end up spending {W}{W}{R}{R}{G} to pay the cost, X is still 4 and you’ve spent both {G} and {W}. You’ll gain a total of 8 life. 2016-06-08 This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost. 2016-06-08 This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied. 2016-06-08 If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.
Deadly Recluse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dungrove Elder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest. 2011-09-22 Dungrove Elder’s power and toughness will change as the number of Forests you control changes. 2011-09-22 Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
Elvish Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Elvish Pioneer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Garruk's Companion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Garruk's Horde
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 Normally, Garruk’s Horde allows you to cast the top card of your library if it’s a creature card, it’s your main phase, and the stack is empty. If that creature card has flash, you’ll be able to cast it at the time you could cast an instant, even on an opponent’s turn. 2011-09-22 You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs. 2011-09-22 If the top card of your library is Dryad Arbor (the only card that’s both a creature and a land), you can’t play it this way. Dryad Arbor can’t be cast as a spell. 2013-04-15 The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities. 2013-04-15 If the top card of your library changes while you’re casting a spell or activating an ability, the new top card won’t be revealed until you finish casting that spell or activating that ability. 2013-04-15 When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.
Garruk's Packleader
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 If Garruk’s Packleader and another creature with power 3 or greater enter the battlefield under your control at the same time, the ability will trigger. 2012-07-01 The ability checks the power of each creature as it enters the battlefield. It will take into account counters the permanent enters the battlefield with and static abilities that affect its power (such as Flinthoof Boar’s ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won’t cause this ability to retroactively trigger. 2012-07-01 The creature’s power is checked only to see if the ability triggers. It doesn’t matter what the creature’s power is when the ability resolves.
Garruk, Primal Hunter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving. 2011-09-22 If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way. 2011-09-22 For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
Gigantosaurus
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Gnaw to the Bone
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Grazing Gladehart
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
Greater Good
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-08-01 You must discard three cards regardless of how many cards you drew. If you have less than three cards in hand, you discard your hand. 2005-08-01 You draw cards equal to the creature’s power when you sacrificed it. This includes any bonuses from effects like Giant Growth.
Growing Ranks
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 You can choose any creature token you control for populate. If a spell or ability puts a token onto the battlefield under your control and then instructs you to populate (as Coursers’ Accord does), you may choose to copy the token you just created, or you may choose to copy another creature token you control. 2013-04-15 If you choose to copy a creature token that’s a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying. 2013-04-15 The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield. 2013-04-15 The new token doesn’t copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on. 2013-04-15 Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the new token will work. 2013-04-15 If you control no creature tokens when you populate, nothing will happen.
Hornet Nest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 Hornet Nest’s triggered ability will trigger even if it’s dealt lethal damage. For example, if it’s dealt 7 damage, its ability will trigger and you’ll put seven Insect creature tokens onto the battlefield.
Hornet Queen
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hungering Hydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hydra Omnivore
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2011-09-22 The damage dealt by Hydra Omnivore as a result of its triggered ability is not combat damage (and doesn’t cause the ability to trigger again).
Kalonian Tusker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Kazandu Tuskcaller
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that. 2010-06-15 Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it. 2010-06-15 Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. 2010-06-15 If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy. 2010-06-15 A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
Kessig Recluse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Leatherback Baloth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Llanowar Elves
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Mistcutter Hydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Spells that can’t be countered can still be chosen as the target of spells or abilities that try to counter them. Although the spell won’t be countered, the spell or ability that tries to counter it will resolve, and any other effects of that spell or ability will happen.
Naga Vitalist
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 The types of mana are white, blue, black, red, green, and colorless. 2017-04-18 Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce. 2017-04-18 Naga Vitalist checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.” If you control Spire of Industry and Naga Vitalist, you can tap Naga Vitalist for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped. 2017-04-18 Naga Vitalist doesn’t care about any restrictions or riders your lands put on the mana they produce, such as the one Cavern of Souls has. It just cares about types of mana.
Oracle of Nectars
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Oran-Rief Hydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Overgrowth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 This is a triggered mana ability.
Overwhelming Stampede
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 You check the power of your creatures as Overwhelming Stampede resolves. For example, if you control a 2/1 creature, a 2/2 creature, a 2/4 creature, a 4/1 creature, a 5/5 creature, and a 5/6 creature at that time, each of your creatures gets +5/+5 and gains trample until end of turn.
Pilgrim's Eye
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Predator's Rapport
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-01-24 Use the creature’s power and toughness when Predator’s Rapport resolves to determine how much life you gain.
Primeval Bounty
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 The last ability triggers whenever you play a land and also whenever a land enters the battlefield under your control for some other reason, such as the ability of Into the Wilds.
Rampant Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 The land does not count toward your one per turn limit because it was put onto the battlefield by an effect. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.
Ranger's Path
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Retreat to Kazandu
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Ripjaw Raptor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once. 2018-01-19 If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.
Scythe Leopard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Scythe Tiger
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sedge Scorpion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Silklash Spider
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Soul of Zendikar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 You can activate the last ability only if the Soul is in your graveyard. 2014-07-18 Exiling the Soul from your graveyard is part of the last ability’s activation cost. A player can’t remove the Soul in response to prevent you from activating the ability.
Soul of the Harvest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 A creature card that enters the battlefield as a copy of a token creature is still a nontoken creature. You’ll be able to draw a card.
Spawning Grounds
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Squirrel Nest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Steel Leaf Champion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.
Stream of Life
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Thragtusk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-07-01 Thragtusk’s second ability will trigger no matter what zone Thragtusk goes to.
Traproot Kami
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Turntimber Basilisk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves. 2009-10-01 You decide whether to have the targeted creature block Turntimber Basilisk this turn if able at the time the landfall ability resolves, not at the time Turntimber Basilisk attacks. 2009-10-01 Deciding to have the targeted creature block doesn’t force you to attack with Turntimber Basilisk that turn. If Turntimber Basilisk doesn’t attack, the targeted creature is free to block whichever creature its controller chooses, or block no creatures at all. 2009-10-01 If you choose to have the targeted creature block but that creature isn’t able to block Turntimber Basilisk (for example, because the targeted creature can block only creatures with flying), the requirement to block does nothing. The targeted creature is free to block whichever creature its controller chooses, or block no creatures at all. 2009-10-01 Tapped creatures, creatures that can’t block as the result of an effect, creatures with unpaid costs to block (such as those from War Cadence), and creatures that aren’t controlled by the defending player are exempt from effects that would require them to block. Such creatures can be targeted by Turntimber Basilisk’s landfall ability, but the requirement to block does nothing. 2009-10-01 If Turntimber Basilisk’s landfall ability triggers multiple times during the same turn, you can have multiple creatures block it that turn if able.
Vastwood Hydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 The ability that triggers when Vastwood Hydra dies doesn’t target any of the creatures. You can choose to put counters on a creature with protection from green, for example. 2013-07-01 You choose how the counters will be distributed when the ability resolves. 2013-07-01 In some unusual cases, Vastwood Hydra will have enough -1/-1 counters put on it to make its toughness 0 or less. If this happens, the ability will still distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra before the -1/-1 counters were put on it. For example, if Vastwood Hydra has two +1/+1 counters on it and three -1/-1 counters are put on it, two +1/+1 counters will be distributed.
Verdurous Gearhulk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 You choose how the counters will be distributed as you put Verdurous Gearhulk’s triggered ability onto the stack. Each target creature must be assigned at least one counter. 2016-09-20 If one of the target creatures becomes an illegal target in response to Verdurous Gearhulk’s triggered ability, the +1/+1 counters that would have been put on that creature are lost. They can’t be put on another legal target. 2016-09-20 Verdurous Gearhulk can be the target of its own triggered ability.
Wren's Run Packmaster
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-10-01 Wren’s Run Packmaster gives deathtouch to all Wolf permanents you control, not just the tokens it creates. 2009-10-01 A Wolf’s deathtouch ability will apply if both Wren’s Run Packmaster and that Wolf are on the battlefield at the time the Wolf deals damage. The creature dealt damage by the Wolf will be destroyed the next time state-based actions are checked, even if the Wolf or Wren’s Run Packmaster leaves the battlefield.
forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
Created by Joe Moore.
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