Castle Embereth
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2019-10-04
Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there’s no way to untap them with a spell or ability to make their last ability trigger.
2019-10-04
Although the common lands have basic land types, they aren’t basic lands.
Fanatical Firebrand
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
Ghitu Lavarunner
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2018-04-27
If Ghitu Lavarunner loses haste after being declared as an attacker on the turn it comes under your control, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.
Light Up the Stage
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2019-01-25
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
2019-01-25
Light Up the Stage doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
2019-01-25
Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
2019-01-25
If you don’t play a card exiled this way, it remains in exile.
2019-01-25
Damage dealt to a player causes that player to lose that much life.
2019-01-25
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
2019-01-25
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
2019-01-25
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Lightning Strike
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
Mountain
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
Risk Factor
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2018-10-05
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.
2018-10-05
You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
2018-10-05
A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2018-10-05
If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
2018-10-05
If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
Runaway Steam-Kin
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2018-10-05
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
2018-10-05
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
Shock
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
Skewer the Critics
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2019-01-25
Damage dealt to a player causes that player to lose that much life.
2019-01-25
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
2019-01-25
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
2019-01-25
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
2019-01-25
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Viashino Pyromancer
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
Wizard's Lightning
commander: Legal
duel: Legal
frontier: ???
modern: Legal
legacy: Legal
vintage: Legal
2018-04-27
Once you announce that you’re casting Wizard’s Lightning, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.