MTG Deck Analyzer

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Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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braids - wizard - return to hand
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Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
139 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 0.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
creature*
1@5
99
1@0
1-4
enchantment
1@5
42
1@30
0-1
instant
1@5
78
1@8
0-2
sorcery
1@5
68
1@13
0-2
land*
1@5
99
1@0
0-3
artifact*
1@5
91
1@3
0-2
wizard
1@5
78
1@8
0-2
return to hand
1@5
98
1@0
0-4
high mana cost (5 or more)
1@5
94
1@2
0-3
1 mana
1@5
90
1@4
0-3
draw card
1@5
92
1@3
0-3
P(All)
11.0
The probability that ALL of your
tactics will land as planned.
Average Shortage
1.9
The average number of cards "late" or
"missing" during an "imperfect" game.
CMC Median
3
Half of this deck's cards can by played for
this total/converted mana cost or less.
Land Pace
7,22,132
Turns which you can expect to have drawn
enough land for 50%, 85%, and 100% of cards.
Pruning Suggestions (beta)

Analyzing ...

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Academy Journeymage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 If you control more than one Wizard, Academy Journeymage’s cost is reduced by only {1}. 2018-04-27 Once you announce that you’re casting Academy Journeymage, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.
Aether Gale
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2014-11-07 You must choose six different legal targets in order to cast Aether Gale. If some, but not all, of those targets become illegal before Aether Gale resolves, the remaining legal targets will be put into their owners’ hands.
Alchemist's Vial
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 Activating the last ability of Alchemist’s Vial targeting a creature that’s already attacking or blocking won’t cause that creature to stop attacking or blocking. It will prevent that creature from attacking or blocking in any additional combat phases the turn may have (although this is unusual).
Ancestral Recall
commander: Banned    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Ancient Stone Idol
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-07-13 Ancient Stone Idol’s cost is reduced for each attacking creature, not just creatures attacking you. It even counts your attacking creatures. 2018-07-13 If there are enough attacking creatures, Ancient Stone Idol’s cost can be reduced to {0}. 2018-07-13 The total cost to cast a spell is locked in before you pay that cost. For example, if you control five attacking creatures, including one you can sacrifice to add {C} to your mana pool, Ancient Stone Idol costs {5} to cast. Then you can sacrifice the creature when you activate mana abilities just before paying the cost, and it still costs only {5} to cast.
Angelic Rocket
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
2018-01-19 Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature.
Angler Drake
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Aquitect's Will
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Archaeomancer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 If an instant or sorcery spell puts Archaeomancer onto the battlefield, its ability can target that card in your graveyard.
Archaeomender
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Arcum's Astrolabe
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Banned    vintage: Legal   
Aven Augur
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Aven Surveyor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-11-24 You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability. 2014-11-24 If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter.
Barbed Sextant
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Blightsteel Colossus
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 Damage that a creature with infect deals doesn’t result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters. 2020-08-07 A player who has ten or more poison counters loses the game. This is a state-based action. 2020-08-07 The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends. 2020-08-07 Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Boomerang
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Braids, Conjurer Adept
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 Braids’s effect doesn’t count as playing a land if you put one onto the battlefield with it. You can still play a land for the turn during your main phase. 2020-08-07 If the permanent you put onto the battlefield has an ability that triggers at the beginning of your upkeep, it won’t trigger during that upkeep.
Brazen Borrower // Petty Theft
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can’t be the target of the triggered ability of Mystic Sanctuary. 2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. 2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down. 2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later. 2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell. 2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. 2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature. 2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. 2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. 2019-10-04 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Brinelin, the Moon Kraken
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s mana value. 2020-11-10 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander. 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
Call to Mind
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Captivating Gyre
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cerulean Wisps
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-05-01 An effect that changes a permanent’s colors overwrites all its old colors unless it specifically says “in addition to its other colors.” For example, after Cerulean Wisps resolves, the affected creature will just be blue. It doesn’t matter what colors it used to be (even if, for example, it used to be blue and black). 2008-05-01 Changing a permanent’s color won’t change its text. If you turn Wilt-Leaf Liege blue, it will still affect green creatures and white creatures. 2008-05-01 Colorless is not a color.
Charix, the Raging Isle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Charix), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. 2020-09-25 An opponent’s spell that targets Charix more than once costs only {2} more to cast. 2020-09-25 Each time you activate Charix’s last ability, the value of X for that instance of the ability is determined only as that ability resolves. Once that happens, the size of the power-and-toughness change for that instance of the ability won’t change later in the turn, even if the number of Islands you control does change.
Chilling Trap
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 If the target creature is an illegal target by the time Chilling Trap tries to resolve, the spell doesn’t resolve. You don’t draw a card if you control a Wizard.
Clairvoyance
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Cloak of Feathers
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Clutch of Currents
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects. 2015-08-25 If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost). 2015-08-25 If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way. 2015-08-25 If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast). 2015-08-25 The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}. 2015-08-25 Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Codex Shredder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 You choose the target of Codex Shredder’s last ability before paying its costs, so you can’t return Codex Shredder to your hand this way.
Colossal Whale
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 Colossal Whale’s triggered ability triggers and resolves during the declare attackers step, before blocking creatures are declared. 2013-07-01 Colossal Whale’s ability causes a zone change with a duration, a new style of ability that’s somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Colossal Whale have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Colossal Whale leaves the battlefield. 2013-07-01 If Colossal Whale leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. 2013-07-01 Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. 2013-07-01 If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield. 2013-07-01 The exiled card returns to the battlefield immediately after Colossal Whale leaves the battlefield. Nothing happens between the two events, including state-based actions. The two creatures aren’t on the battlefield at the same time. For example, if the returning creature is a Clone, it can’t enter the battlefield as a copy of Colossal Whale. 2013-07-01 In a multiplayer game, if Colossal Whale’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Conjurer's Bauble
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Conjurer's Closet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Conqueror's Foothold
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped. 2017-09-29 Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. 2017-09-29 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness. 2017-09-29 Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type. 2017-09-29 Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature. 2017-09-29 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. 2017-09-29 Conqueror’s Galleon won’t be exiled if it doesn’t survive combat. 2017-09-29 Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it. 2017-09-29 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on. 2017-09-29 You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness. 2017-09-29 For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. 2017-09-29 When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. 2017-09-29 If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature. 2017-09-29 You may tap more creatures than necessary to activate a crew ability. 2018-01-19 For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
Consign
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. 2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. 2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. 2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards. 2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. 2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath. 2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack. 2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way. 2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so. 2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
Coral Atoll
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2006-02-01 This has a triggered ability when it enters the battlefield, not a replacement effect, as previously worded.
Crystal Shard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 You can pay either of the two costs (but not both at the same time) to activate the ability.
Curiosity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 “You” refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. “An opponent” refers to an opponent of Curiosity’s controller. 2011-09-22 Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage. 2011-09-22 Curiosity doesn’t trigger if the enchanted creature deals damage to a planeswalker controlled by an opponent. 2018-03-16 You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals or whether it was dealt in combat. 2018-03-16 If this Aura enchants an opponent’s creature, you won’t draw a card when that creature damages you. The creature has to deal damage to one of your opponents for the ability to trigger.
Cyclone Summoner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dakra Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-04-26 You make the decision after all the cards are revealed. If you decide not to put the cards into their owners’ graveyards, the card each player draws will be the revealed card.
Darksteel Forge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Darting Merfolk
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Deadeye Navigator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-03-14 If you activate the ability granted by Deadeye Navigator, the creature will be exiled, the pair will immediately be broken, and then the card will be returned to the battlefield. Deadeye Navigator’s soulbond ability triggers when that card enters the battlefield and the pair can then be reunited. 2017-03-14 Once Deadeye Navigator or the creature it’s paired with is exiled, the other creature will no longer have the activated ability. However, you can activate the ability of one creature in response to activating the ability of the other creature.
Deeptread Merrow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dispersal Technician
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Disrupt
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2008-04-01 You draw a card regardless of whether the targeted spell was countered or {1} was paid.
Dissipation Field
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 The ability triggers whenever you’re dealt any damage (not just combat damage) by any permanent (not just creatures). This includes permanents you control.
Drag Under
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-07-13 If the targeted creature becomes an illegal target before Drag Under resolves, you won’t draw a card.
Drowner of Secrets
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-10-01 You can tap any permanent with the Merfolk creature type to pay for the ability, including noncreature tribal permanents such as Merrow Commerce.
Déjà Vu
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Entirely Normal Armchair
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
2020-02-29 You must legally get Entirely Normal Armchair into your hand before you can attempt to sneak it onto the battlefield. For example, you can’t sneak it in from your sideboard or collection during a game. 2020-02-29 Entirely Normal Armchair can be hidden in plain sight (i.e. just sitting there). 2020-02-29 Your opponent may activate Entirely Normal Armchair’s first activated ability even if they can’t literally see it, provided they can identify where it is. That is, you can’t just put your hand over it and claim that can’t see. Well, you can claim that, and it might be true, but it won’t do what you want it to.
Escape Artist
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Exclusion Mage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Eye of Nowhere
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
False Demise
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Fatespinner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-12-01 That opponent skips only the phases or steps that are chosen. 2004-12-01 If there are multiple phases with the same name in the turn, your opponent skips them all. This is true even if a new step or phase is added to the turn after the ability resolves. 2004-12-01 If more than one Fatespinner affects you at the start of your upkeep, you can choose the same step or phase for each one.
Final Iteration
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-07-13 If you control three or more Wizards while you control Docent of Perfection, it won’t transform yet. It only transforms while its triggered ability is resolving after you cast an instant or sorcery spell. 2016-07-13 Docent of Perfection’s triggered ability resolves before the spell that caused it to trigger. 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). 2016-07-13 Final Iteration’s triggered ability resolves before the spell that caused it to trigger. 2016-07-13 When Docent of Perfection transforms into Final Iteration, the instant or sorcery spell that’s on the stack doesn’t cause Final Iteration’s triggered ability to trigger. 2016-07-13 All Wizards you control get +2/+1 and have flying, not just those created by Docent of Perfection or Final Iteration.
Fleeting Distraction
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 If the targeted creature is an illegal target by the time Fleeting Distraction resolves, the spell doesn’t resolve. You won’t draw a card. 2012-05-01 If the targeted creature is an illegal target when Fleeting Distraction tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
Flight Spellbomb
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 For flying to work as an evasion ability, an attacking creature must be granted flying before the declare blockers step begins. Once an attacking creature has become blocked, giving it flying won’t change that.
Fountain of Renewal
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Frantic Search
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Banned    vintage: Legal   
2016-06-08 You choose which lands to untap as the spell resolves. They aren’t targeted, and they don’t have to be lands that you control. 2018-12-07 You draw two cards and discard two cards all while Frantic Search is resolving. Nothing can happen between the two, and no player may choose to take actions.
Galecaster Colossus
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2017-08-25 To activate Galecaster Colossus’s ability, you may tap any untapped Wizard you control, including one you haven’t controlled continuously since the beginning of your most recent turn, such as itself. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
Gleemax
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Greater Morphling
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Hard Cover
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 You draw and discard all while the granted ability is resolving. Nothing can happen between the two, and no player may choose to take actions. 2019-07-12 Once the ability granted by Hard Cover has been activated, it will resolve even if Hard Cover leaves the battlefield before that ability resolves.
Hoverguard Sweepers
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Inkwell Leviathan
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Jace, Vryn's Prodigy
commander: Legal    duel: Restricted    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up. 2015-06-22 A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal. 2015-06-22 In some rare cases, a spell or ability may cause one of these five cards to transform while it’s a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won’t have any loyalty counters on it and will subsequently be put into its owner’s graveyard. 2015-06-22 You can activate one of the planeswalker’s loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities. 2015-06-22 If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it’s put onto the battlefield face down some other way). Note that “face down” is not synonymous with “with its back face up.” A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can’t transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can’t be turned face down. 2015-06-22 If you activate the second ability of Jace, Telepath Unbound, you must follow the timing rules for the card’s types. For example, if you target a sorcery card, you may cast it during your main phase when the stack is empty. You pay all the spell’s costs. 2015-06-22 If you don’t cast the card that turn, nothing happens. It remains in your graveyard. 2015-06-22 The card is exiled only if it’s cast from the graveyard and put back into the graveyard (either by resolving or being countered). If, at any time, the card goes to a hidden zone (such as your hand or your library), the effect loses track of the card. It won’t be exiled, even if that card is put into your graveyard later that turn. 2015-06-22 The activated ability of Jace, Vryn’s Prodigy checks to see if there are five or more cards in your graveyard after you discard a card. Putting a fifth card into your graveyard at other times won’t cause Jace to be exiled, nor will Jace entering the battlefield while there are five or more cards in your graveyard. 2015-06-22 Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that’s currently up. The other set of characteristics is ignored. While a double-faced card isn’t on the battlefield, consider only the characteristics of its front face. 2015-06-22 The converted mana cost of a double-faced card not on the battlefield is the converted mana cost of its front face. 2015-06-22 The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can’t be cast. 2016-04-08 If you discard a card with madness while resolving the ability of Jace, Vryn’s Prodigy, you’ll need to already have five other cards in your graveyard to satisfy that ability’s condition. You can’t choose to put the card directly into your graveyard to satisfy it. 2016-04-08 The back face of a double-faced card doesn’t have a mana cost. A double-faced permanent with its back face up has a converted mana cost equal to the converted mana cost of its front face. Each back face has a color indicator that defines its color. 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). 2017-07-17 Jace, Vryn's Prodigy is banned as a commander in Duel Commander format, but it may be part of your deck. 2017-09-29 You can control two of this permanent, one front-face up and the other back-face up, at the same time.
Junk Diver
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Kami of the Crescent Moon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-06-01 The additional draw triggers just after the normal draw for the turn happens.
Karn, the Great Creator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Restricted   
2019-05-03 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn. 2019-05-03 Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated. 2019-05-03 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. 2019-05-03 If a permanent has {X} in its mana cost, X is considered to be 0. 2019-05-03 Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card. 2019-05-03 In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
Kopala, Warden of Waves
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 To determine the total cost of an opponent’s spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. 2017-09-29 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” 2017-09-29 Kopala’s abilities won’t affect triggered abilities (starting with “when,” “whenever,” or “at”) that target a Merfolk you control. 2017-09-29 Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.
Leap
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Library of Alexandria
commander: Banned    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
2004-10-04 You may tap multiples of these in response to each other because the requirement for 7 cards is checked only at the time the ability is announced and not again when it resolves.
March of the Machines
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-12-01 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature. 2004-12-01 If an Equipment becomes a creature, it can no longer equip a creature. If it’s currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment’s equip ability, but it won’t do anything. 2004-12-01 Each artifact land has a converted mana cost of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action. 2007-07-15 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines’s effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff’s ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn. 2009-10-01 A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
Mox Lotus
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Mycosynth Lattice
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Legal    vintage: Legal   
2004-12-01 Mycosynth Lattice turns all permanents on the battlefield into artifacts. Spells on the stack and cards in other zones aren’t permanents, so those spells and cards don’t become artifacts. 2004-12-01 Mycosynth Lattice’s second ability makes everything, in every zone of the game, colorless. 2004-12-01 The Lattice’s third ability lets players spend even colorless mana as though it had a color. However, it doesn’t remove restrictions on the mana. For example, Mycosynth Lattice doesn’t allow mana from Vedalken Engineer to be used to cast a nonartifact spell. 2009-10-01 The Lattice’s first ability causes Auras to become artifacts. Combined with March of the Machines from the Mirrodin set, this can then make those Auras become creatures. An Aura that’s also a creature can’t enchant anything. It’s unattached the next time state-based actions are checked, and then immediately put into its owner’s graveyard as a second state-based action.
Myr Retriever
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Naban, Dean of Iteration
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 Naban affects a Wizard’s own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with “when” or “whenever.” 2018-04-27 Replacement effects are unaffected by Naban’s first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won’t receive an additional +1/+1 counter. 2018-04-27 Abilities that apply “as [this creature] enters the battlefield,” such as choosing a card name with Meddling Mage, are unaffected. 2018-04-27 Naban’s effect doesn’t copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually. 2018-04-27 The trigger event doesn’t have to specifically refer to “Wizards.” For example, an ability that triggers “whenever a creature enters the battlefield under your control” would trigger twice if the entering creature is a Wizard. 2018-04-27 Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time. 2018-04-27 If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. 2018-04-27 If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2018-04-27 If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability. 2018-04-27 In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
Obsessive Search
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Optical Optimizer
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
2018-01-19 Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions. 2018-01-19 Contraptions aren’t put into your main deck. They go into a separate deck called the Contraption deck. 2018-01-19 In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each. 2018-01-19 In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don’t have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates. 2018-01-19 In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3. 2018-01-19 While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets. 2018-01-19 If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets. 2018-01-19 At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional. 2018-01-19 If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first. 2018-01-19 If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck’s version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine. 2018-01-19 If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don’t lose the game. 2018-01-19 Any Contraption that’s on the battlefield and wasn’t assembled immediately heads to the scrapyard. However, if it’s a not an actual Contraption card (like Copy Artifact isn’t), it goes to your graveyard as normal. Non-Contraption cards can’t be in the scrapyard.
Paradox Haze
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-09-25 Paradox Haze targets a player when it’s cast, and it enters the battlefield attached to that player. 2006-09-25 If two Paradox Hazes enchant the same player, they’ll both trigger when that player’s first upkeep of the turn begins. The player will get two additional upkeep steps. 2006-09-25 Abilities that trigger “at the beginning of [your] upkeep” will trigger at the beginning of each additional upkeep as well. 2006-09-25 If echo triggers during the first upkeep, it won’t trigger again during the second upkeep since the creature won’t have enter the battlefield since that player’s last upkeep. 2006-09-25 If an effect causes the enchanted player to skip their upkeep step, this ability won’t trigger.
Platinum Emperion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 If a cost would include causing you to gain life (like the alternative cost of an opponent’s Invigorate does), that cost can’t be paid. 2018-12-07 Platinum Emperion’s ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. 2018-12-07 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result. 2018-12-07 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect. 2018-12-07 You can’t pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won’t result in your life total changing. 2018-12-07 Effects that would replace having you gain life with some other event won’t be able to be applied because it’s impossible for you to gain life. 2018-12-07 Effects that replace an event with having you gain life (like Words of Worship’s effect does) or having you lose life will end up replacing the event with nothing. 2018-12-07 If an effect says to set your life total to a certain number, that part of the effect won’t do anything. 2018-12-07 If an effect would cause you to exchange life totals with another player, the exchange won’t happen. Neither player’s life total changes. 2018-12-07 In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn’t cause you to lose life.
Portent
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be.
Reconstruction
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Rewind
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 Rewind targets only a spell. It doesn’t target any lands. The lands are chosen as Rewind resolves. 2020-06-23 You can choose up to four lands, no matter who controls any of them. Those lands untap once. You can’t choose one land and have it untap four times, for example. 2020-06-23 If the spell is an illegal target when Rewind tries to resolve, perhaps because it was countered by another spell or ability, Rewind won’t resolve and none of its effects will happen. You won’t untap any lands.
Riddlemaster Sphinx
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rocket Launcher
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 You can choose different targets for each use. 2004-10-04 Because it does not have tapping as part of its activation cost, you can activate the ability many times in one turn, but it is destroyed at the end of any turn in which you use it. 2004-10-04 It is only destroyed at end of turn if the ability resolved. If the ability is countered, it is not sacrificed.
Said // Done
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Scrap Trawler
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-02-09 If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler’s ability triggers for each of them. 2017-02-09 The target artifact card must have a lesser mana value than the artifact that caused Scrap Trawler’s ability to trigger by being put into a graveyard. Use the artifact’s mana value as it last existed on the battlefield to determine what may be returned. 2017-02-09 While on the battlefield or in a graveyard, {X} in an object’s mana cost is 0. 2017-02-09 If an artifact is a copy of another artifact with greater mana value, such as Sculpting Steel copying an artifact with mana value 4, Scrap Trawler’s ability can target that artifact card in your graveyard when that artifact is put into your graveyard.
Serpent of Yawning Depths
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Snow-Covered Island
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it. 2021-02-05 The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless. 2021-02-05 Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source. 2021-02-05 Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything. 2021-02-05 The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs. 2021-02-05 In a Limited event (usually Booster Draft or Sealed Deck), you can’t add basic snow lands to your card pool as you would other basic lands. You can play with basic snow lands only if you open them in your sealed deck or draft them.
Sol Ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Sphinx of the Second Sun
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you’ll untap your tapped permanents. Anything that triggers “at the beginning of your upkeep” or similar will trigger during the upkeep step, and you’ll eventually draw a card for your draw step. 2020-11-10 The additional beginning phase all happens during the current turn. Any effects that last “until your next turn” or similar won’t expire just because you’ll go through an additional beginning phase. 2020-11-10 After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.) 2020-11-10 If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase. 2020-11-10 Even if you don’t attack with any creatures during combat, you’ll still get a postcombat main phase and Sphinx of the Second Sun’s ability will still trigger. 2020-11-10 If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun’s ability triggers at the beginning of each of them.
Spine of Ish Sah
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-06-01 Spine of Ish Sah’s last ability doesn’t allow you to sacrifice it. You must find another way to get Spine of Ish Sah into the graveyard.
Stern Proctor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 If there is an artifact or enchantment on the battlefield (even your own) when this card enters the battlefield, you must return one to owner’s hand. If not, then simply ignore the “enters the battlefield” ability. 2004-10-04 You can cast this card if there are no artifacts or enchantments on the battlefield.
Unwind
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Unwinding Clock
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-06-01 Even if you control more than one Unwinding Clock, you’ll only untap your artifacts once during each other player’s untap step. 2011-06-01 Those artifacts untap at the same time as the active player’s permanents. You have no choice about what untaps and can’t choose to not untap an artifact you control. 2011-06-01 Some effects, such as the one generated by Rust Tick’s ability, state that an artifact doesn’t untap during its controller’s untap step. These effects won’t apply and stop the artifact from untapping during another player’s untap step.
Void Snare
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Wall of Junk
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 It only returns to owner’s hand if it is still on the battlefield at end of combat.
Wandering Archaic // Explore the Vastlands
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 For Wandering Archaic’s triggered ability, the opponent chooses whether to pay {2} before their spell resolves. If they don’t pay {2}, your copy will resolve before the original spell. 2021-04-16 Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not. 2021-04-16 2021-04-16 While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Whelming Wave
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
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