MTG Deck Analyzer

Local User Login Logout
Username Password


My Decks

Shared

Cards

Help

Loaded.

Hello!

Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

Start by naming your new deck:

Deck:
Invalid format.
Search
Invalid search.
Search
Invalid search.
Search by name. (Advanced search pending!)

Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

Providing Feedback

We track all bugs and potential features publicly on GitHub.

Any feedback you can provide will be greatly appreciated!

yuriko
=

Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
100 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 0.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

Waiting for data.

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Aboshan's Desire
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Academy Ruins
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Access Tunnel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 Once a creature with power 3 or less has been blocked, Access Tunnel’s second ability won’t cause it to become unblocked. 2021-04-16 If the target creature’s power is greater than 3 as Access Tunnel’s second ability tries to resolve, the ability doesn’t resolve. However, if instead the creature’s power is raised above 3 after the ability resolves, it still can’t be blocked that turn.
Admiral's Order
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 2018-01-19 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Aether Figment
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Aether Meltdown
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won’t resolve. It won’t enter the battlefield and you won’t get {E}{E}. 2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. 2017-02-09 {E} is the energy symbol. It represents one energy counter. 2017-02-09 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) 2017-02-09 You can’t pay more energy counters than you have. 2017-02-09 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. 2017-02-09 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
Aether Tunnel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Aetherspouts
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 The owner of each attacking creature chooses whether to put it on the top or bottom of their library. The active player (the player whose turn it is) makes all of their choices first, followed by each other player in turn order. 2014-07-18 If an effect puts two or more cards on the top or bottom of a library at the same time, the owner of those cards may arrange them in any order. That library’s owner doesn’t reveal the order in which the cards go into their library.
Agadeem's Awakening // Agadeem, the Undercrypt
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. 2020-09-25 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. 2020-09-25 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. 2020-09-25 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. 2020-09-25 The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. 2020-09-25 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. 2020-09-25 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. 2020-09-25 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. 2020-09-25 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Air Bladder
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Ally Encampment
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 An “Ally spell” is any spell with the subtype Ally. Mana produced by the second ability can’t be spent to pay the costs of abilities of Allies you control. 2015-08-25 The last ability can only target an Ally on the battlefield.
Ancient Spring
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Arcane Flight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Arcane Sanctum
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Archfiend's Vessel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If Archfiend’s Vessel leaves the battlefield while its triggered ability is on the stack, you can’t exile it from the zone it’s put into, so you won’t create a Demon.
Asphodel Wanderer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Atzal, Cave of Eternity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard. 2018-01-19 If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield. 2018-01-19 If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled. 2018-01-19 For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
Awesome Presence
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2007-02-01 In the Two-Headed Giant format, you still only have to pay once per creature.
Azra Smokeshaper
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Banehound
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Barrier of Bones
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard. 2018-10-05 You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.
Benthic Infiltrator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost. 2015-08-25 Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless. 2015-08-25 Devoid works in all zones, not just on the battlefield. 2015-08-25 Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play. 2015-08-25 If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid. 2015-08-25 The card exiled by the ingest ability is exiled face up. 2015-08-25 If the player has no cards in their library when the ingest ability resolves, nothing happens. That player won’t lose the game (until they have to draw a card from an empty library).
Bile Urchin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Blight Keeper
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Blightbeetle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 Blightbeetle doesn’t remove any +1/+1 counters already on creatures your opponents control. 2019-07-12 Creatures your opponents control won’t receive +1/+1 counters as they enter the battlefield. 2019-07-12 If a replacement effect allows a player to modify or replace an event by putting +1/+1 counters on a creature affected by Blightbeetle, that player may apply that replacement effect, but they won’t get counters. If the original event is entirely replaced (such as by applying Vigor’s replacement effect), the entire original event simply doesn’t happen. 2019-07-12 If the cost of an ability or an additional cost of a spell requires putting +1/+1 counters on a creature affected by Blightbeetle, that cost can’t be paid. If a resolving spell or ability says that a player may put +1/+1 counters on that creature, that player can’t choose to do so.
Blighted Agent
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Blood Curdle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 Blood Curdle targets only one creature: the one that will be destroyed. You choose which creature to put a menace counter on after the target creature has been destroyed. 2020-04-17 If a creature you control was exiled until the creature that was destroyed left the battlefield, the exiled creature returns in time to receive the counter. 2020-04-17 If the target creature is an illegal target by the time Blood Curdle tries to resolve, the spell won’t resolve. You won’t put a menace counter on any creature. If the target is legal but not destroyed (most likely because it has indestructible), you do put a menace counter on a creature you control.
Bloodsoaked Champion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The activated ability can be activated only if Bloodsoaked Champion is in your graveyard. Notably, if it attacks and then dies later in the turn, you can use its ability to return it to the battlefield, as its attack satisfies its own activation instruction. 2018-01-19 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 2018-01-19 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Cairn Wanderer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-10-01 Cairn Wanderer’s ability looks at all cards in all graveyards. It gains any landwalk abilities and any protection abilities.
Call of the Death-Dweller
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0. 2020-04-17 You could target a single creature card with Call of the Death-Dweller. In this case, you’ll put both counters on that creature. 2020-04-17 If you return two creature cards, you may put one counter on each or put both counters on one. 2020-04-17 If you return no creature cards to the battlefield, you won’t put any counters on any creatures.
Caller of Gales
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cartouche of Knowledge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches. 2017-04-18 If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield. 2017-04-18 Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.
Cathartic Adept
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cauldron Familiar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 You can’t activate Cauldron Familiar’s last ability unless it’s in your graveyard. 2019-10-04 In a Two-Headed Giant game, Cauldron Familiar’s first ability causes the opposing team to lose 1 life twice, and you gain 1 life once. 2019-10-04 If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.
Cloak of Feathers
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Clutch of Currents
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects. 2015-08-25 If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost). 2015-08-25 If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way. 2015-08-25 If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast). 2015-08-25 The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}. 2015-08-25 Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Consecrated by Blood
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 If the regeneration ability is activated before combat damage is dealt, the two creatures you sacrifice won’t deal combat damage. However, you must regenerate a creature before it would be destroyed, so if you wait for combat damage to be dealt, the enchanted creature may be destroyed by that damage before it has the chance to regenerate.
Crown of Ascension
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Delver of Secrets
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 You may reveal the card even if it’s not an instant or sorcery. Whether or not you reveal it, the card stays on top of your library. 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Driven // Despair
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. 2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards. 2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack. 2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath. 2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way. 2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so. 2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. 2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. 2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. 2017-07-14 If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately. 2017-07-14 Multiple instances of trample or menace are redundant. 2017-07-14 Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability. 2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
Fallen Shinobi
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Fallen Shinobi’s triggered ability doesn’t change when you can play the exiled cards. For example, if a sorcery card is exiled, you can cast it only during your main phase when the stack is empty. If a land card is exiled, you can play it only during your main phase and only if you have an available land play remaining. 2019-06-14 Casting an exiled card causes it to leave exile. You can’t cast it multiple times. 2019-06-14 Any cards you don’t cast will remain in exile. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Flesh Carver
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2014-11-07 Use Flesh Carver’s power when it died (including any +1/+1 counters it had) to determine the value of X.
Forsworn Paladin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Future Sight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, or activate any of its abilities. 2019-06-14 You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those. 2019-06-14 If the top card of your library is a land, you may play that land only if you have any available land plays. 2019-06-14 If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability (most likely because that top card is the card you’re playing), the new top card won’t be revealed until you finish doing so.
Grisly Transformation
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Gruesome Deformity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hideous Visage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that. 2011-09-22 A multicolored creature with intimidate can be blocked by any creature that shares a color with it, in addition to artifact creatures. For example, a white-blue creature with intimidate can be blocked by white creatures and/or blue creatures, no matter what other colors they are.
Highborn Ghoul
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ingenious Infiltrator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If Ingenious Infiltrator is dealt lethal combat damage at the same time a Ninja you control deals combat damage to a player, its ability triggers. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Magus of the Future
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you don’t reveal the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell; and if you play a land from the top of your library, you can’t look at the next card until you’re done handling any replacement effects that modify how that land enters the battlefield (such as that of Vesuva). 2021-03-19 You must follow the normal timing permissions and restrictions of the spells you cast from your library. 2021-03-19 You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs. 2021-03-19 The top card of your library is still in your library and not in your hand. You can’t discard or suspend cards from the top of your library, for example. 2021-03-19 Magus of the Future doesn’t change when you can play lands. You can do so only during your main phase when you have priority and the stack is empty. 2021-03-19 Playing a land from the top of your library counts as your land play for the turn. Once you play a land during your turn, you won’t be able to play an additional land from the top of your library unless another effect (such as that of Azusa, Lost but Seeking) allows you to.
Mist-Syndicate Naga
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 The token will have Mist-Syndicate Naga’s ability. It will also be able to create copies of itself. 2019-06-14 The token won’t copy counters, Auras, or Equipment on Mist-Syndicate Naga, nor will it copy other effects that have changed its power, toughness, types, color, or so on. Normally, this means the token will simply be a Mist-Syndicate Naga. But if any copy effects have affected Mist-Syndicate Naga, they’re taken into account. 2019-06-14 If Mist-Syndicate Naga leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mist-Syndicate Naga, using Mist-Syndicate Naga’s copiable values from when it was last on the battlefield. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Ninja of the Deep Hours
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2021-03-19 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2021-03-19 The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu. 2021-03-19 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2021-03-19 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2021-03-19 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
Ninja of the New Moon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Phantom Ninja
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sakashima's Student
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2012-06-01 If the chosen creature has {X} in its mana cost, X is zero. 2012-06-01 Because you return the unblocked attacking creature to its owner’s hand while activating the ninjutsu ability, you can’t have Sakashima’s Student enter the battlefield as a copy of that creature. 2012-06-01 Sakashima’s Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. 2012-06-01 If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima’s Student), then your Sakashima’s Student enters the battlefield as whatever the chosen creature copied. 2012-06-01 If the chosen creature is a token, Sakashima’s Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima’s Student is not a token. 2012-06-01 Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima’s Student enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature (like devour) will also work. 2012-06-01 If Sakashima’s Student somehow enters the battlefield at the same time as another creature, Sakashima’s Student can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield. 2012-06-01 You can choose not to copy anything. In that case, Sakashima’s Student enters the battlefield as a 0/0 creature, and is probably put into the graveyard immediately.
Skill Borrower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-10-01 The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager. 2008-10-01 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities; they have colons in their reminder text. 2008-10-01 If an effect tells you to draw several cards, reveal each one before you draw it. Skill Borrower will momentarily gain the activated abilities of artifact and creature cards revealed this way, but you won’t be able to activate those abilities while the effect is still happening. 2008-10-01 If the top card of your library changes while you’re activating one of Skill Borrower’s activated abilities gained from that card, the ability will still be activated and will resolve normally even though Skill Borrower has lost that ability. 2008-10-01 Skill Borrower may gain activated abilities that it can’t use. For example, if the top card of your library is an artifact or creature card with cycling, Skill Borrower will have cycling. However, since cycling can’t be activated from the battlefield, this won’t have any significant benefit. The same is true for unearth.
Skullsnatcher
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-02-01 Skullsnatcher’s ability can target zero, one, or two cards in that player’s graveyard.
Snow-Covered Island
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it. 2021-02-05 The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless. 2021-02-05 Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source. 2021-02-05 Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything. 2021-02-05 The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs. 2021-02-05 In a Limited event (usually Booster Draft or Sealed Deck), you can’t add basic snow lands to your card pool as you would other basic lands. You can play with basic snow lands only if you open them in your sealed deck or draft them.
Snow-Covered Swamp
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it. 2021-02-05 The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless. 2021-02-05 Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source. 2021-02-05 Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything. 2021-02-05 The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs. 2021-02-05 In a Limited event (usually Booster Draft or Sealed Deck), you can’t add basic snow lands to your card pool as you would other basic lands. You can play with basic snow lands only if you open them in your sealed deck or draft them.
Throat Slitter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Throatseeker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Throatseeker’s effect applies only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 If an unblocked attacking Ninja you control leaves combat (most likely because the combat phase has ended), it no longer has lifelink.
Yuriko, the Tiger's Shadow
commander: Legal    duel: Restricted    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking. 2020-11-10 Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example). 2020-11-10 Activating Yuriko’s commander ninjutsu ability isn’t the same as casting Yuriko as a spell. You won’t have to pay the commander tax to activate that ability, and activating that ability won’t increase the commander tax to pay later. 2020-11-10 If a card in a player’s library has {X} in its mana cost, X is considered to be 0.
Loaded.
Created by filebot.
Share with
cancel download | import
Share a public copy?
To share this, you must create a publicly shared copy. Is that OK?
Remove forever?
mtg.deckanalyzer.com © 2018. All rights reserved. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards. All Rights Reserved. This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING(r) is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com). All information is subject to change without prior notice. Although we try to present current and accurate information, we cannot make any guarantees of any kind.