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We'd like to help you refine your deck for consistent gameplay.

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  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Ruric Thar
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Strategy

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Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

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100 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

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Tactic
Req.@_
P(S)
Exp.@_
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Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

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A rough analysis shows that removing
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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Archetype of Aggression
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-02-01 The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield. 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.) 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield. 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
Artisan of Kozilek
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block. 2010-06-15 If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.
Beast Whisperer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Borborygmos
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-02-01 Borborygmos’s ability won’t save your creatures that were dealt lethal damage in combat. Those creatures will be sent to your graveyard before they would get a counter.
Chainwhip Cyclops
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 Activating Chainwhip Cyclops’s ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
Challenger Troll
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 Challenger Troll’s ability affects itself as long as its power remains 4 or greater. 2019-05-03 Once a creature you control with power 3 or less has become blocked by two or more creatures, changing its power won’t cause either blocking creature to stop blocking it. 2019-05-03 If a creature you control with power 4 or greater has menace, it can’t be blocked by only one creature and it can’t be blocked by more than one creature, so it simply can’t be blocked.
Cindervines
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 Cindervines’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. 2019-01-25 If the target permanent is an illegal target by the time Cindervines’s activated ability tries to resolve, the ability doesn’t resolve. No player is dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt damage. 2019-01-25 Cindervines can be the target of its own activated ability. The ability won’t resolve since it won’t have a legal target, and no player will be dealt damage, but this does allow you to sacrifice Cindervines without another enchantment to target if you want to.
Colossus Hammer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 Colossus Hammer can be attached to a creature that didn’t have flying to begin with. It just won’t lose flying. 2019-07-12 If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying. 2019-07-12 If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature “has flying as long as it’s attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Conduit of Ruin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Conduit of Ruin’s last ability doesn’t change the mana cost or converted mana cost of any spell. It changes only the total cost you actually pay. 2015-08-25 Conduit of Ruin’s last ability will look at the entire turn, even if Conduit of Ruin wasn’t on the battlefield for some of it. Notably, if you cast Conduit of Ruin in a turn, then no other creature spell you cast that turn can be your first. 2015-08-25 Conduit of Ruin’s last ability can’t reduce the amount of colored mana you pay for a spell. It reduces only the generic component of that mana cost. 2015-08-25 If you control more than one Conduit of Ruin, the last ability of each of them applies only to the first creature spell you cast each turn, not to different spells; the first creature spell you cast each turn will cost {4} less. 2015-08-25 The first creature spell you cast each turn doesn’t necessarily have to be the first spell you cast. You could cast a sorcery spell and then cast a creature spell that would get the discount. 2015-08-25 If there are additional costs to cast a spell, or if the cost to cast a spell is increased by an effect, apply those increases before applying cost reductions. 2015-08-25 The cost reduction can apply to alternative costs (such as dash costs). 2015-08-25 If the first creature spell you cast in a turn has {X} in its mana cost, you choose the value of X before calculating the spell’s total cost. For example, if the first creature spell you cast in a turn has a mana cost of {X}{G}, you could choose 2 as the value of X and pay {G} to cast the spell. 2015-08-25 If the first creature spell you cast in a turn has converge, you can’t ignore the cost reduction of Conduit of Ruin’s last ability in order to spend more colors of mana.
Crash Through
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample. 2020-06-23 You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you’ll just draw a card.
Cultivate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 If you choose to find only one basic land card, you put it onto the battlefield tapped.
Decimate
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-12-01 You no longer need four distinct targets for Decimate. If the spell or ability uses the word target in multiple places, the same object or player can be chosen once for each instance of the word “target.” For example, you could choose Tree of Tales for both the artifact and the land. You still need a legal target enchantment and creature as well.
Desolation Twin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Domri Rade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-03-14 When resolving Domri’s first ability, if the card you look at isn’t a creature card, or if it’s a creature card you don’t want to put into your hand, you simply put it back on top of your library. You don’t reveal it or say why you’re putting it back. 2017-03-14 The second target of Domri’s second ability can be another creature you control, but it can’t be the same creature as the first target. 2017-03-14 If either target of Domri’s second ability is an illegal target when the ability tries to resolve, neither creature will deal or be dealt damage. 2017-03-14 If a creature has both double strike and trample, the combat damage it assigned during the first combat damage step will be considered when determining how much damage can trample through in the second combat damage step. If each creature blocking it is destroyed during the first combat damage step, then all of the damage must be assigned to the defending player or planeswalker during the second combat damage step.
Drumhunter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
Elvish Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fierce Empath
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If a card in a player’s library has {X} in its mana cost, X is considered to be 0.
Fires of Yavimaya
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fyndhorn Elves
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Garruk's Packleader
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 If Garruk’s Packleader and another creature with power 3 or greater enter the battlefield under your control at the same time, the ability will trigger. 2012-07-01 The ability checks the power of each creature as it enters the battlefield. It will take into account counters the permanent enters the battlefield with and static abilities that affect its power (such as Flinthoof Boar’s ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won’t cause this ability to retroactively trigger. 2012-07-01 The creature’s power is checked only to see if the ability triggers. It doesn’t matter what the creature’s power is when the ability resolves.
Giant Trap Door Spider
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 If Giant Trap Door Spider leaves the battlefield before its ability resolves, the ability will still resolve as normal. The targeted creature will be exiled. 2004-10-04 If the targeted creature leaves the battlefield (or otherwise becomes an illegal target) before the ability resolves, the ability won’t resolve. Giant Trap Door Spider will remain on the battlefield.
God-Pharaoh's Statue
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of God-Pharaoh’s Statue’s first ability), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. 2019-05-03 In a Two-Headed Giant game, the last ability of God-Pharaoh’s Statue causes the opposing team to lose 2 life.
Grand Warlord Radha
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count. 2018-04-27 After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.
Gruul Turf
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Gruul War Chant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hull Breach
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Impact Tremors
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-02-25 If multiple creatures enter the battlefield under your control at the same time, Impact Tremors will trigger that many times. Each of these separate abilities will deal 1 damage to each opponent.
Kessig Wolf Run
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Khenra Charioteer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Kronch Wrangler
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger. 2019-05-03 If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler. 2019-05-03 If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.
Llanowar Elves
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Manglehorn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 If an artifact enters the battlefield under an opponent’s control at the same time that Manglehorn enters the battlefield under your control, that artifact won’t enter tapped.
Mina and Denn, Wildborn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
Molten Primordial
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-01-24 You can choose a number of targets up to the number of opponents you have, one target per opponent. 2013-01-24 Molten Primordial’s triggered ability can target a creature that’s already untapped.
Mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Naturalize
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
New Horizons
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 You can cast New Horizons even if you control no creatures. 2019-05-03 If the land this Aura would enchant is an illegal target by the time New Horizons resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.
Nikya of the Old Ways
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 The types of mana are white, blue, black, red, green, and colorless. 2019-01-25 If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type. 2019-01-25 Nikya doesn’t care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages’ Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
Oblivion Sower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Oblivion Sower’s ability allows you to put any land cards the player owns from exile onto the battlefield, regardless of how those cards were exiled. 2015-08-25 Cards that are face down in exile have no characteristics. Such cards can’t be put onto the battlefield with Oblivion Sower’s ability.
Pathrazer of Ulamog
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won’t be able to block. 2010-06-15 If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn’t blocked, it simply won’t deal combat damage to anything.
Polis Crusher
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 “Protection from enchantments” means that Polis Crusher can’t be enchanted, it can’t be targeted by Aura spells or by abilities of enchantments, all damage that would be dealt to it by enchantments is prevented, and it can’t be blocked by enchantment creatures. Notably, it doesn’t have protection from enchanted creatures (unless those creatures are also enchantments). 2013-09-15 Polis Crusher must be monstrous as it deals combat damage to a player in order for its last ability to trigger. Once the ability triggers, it resolves even if Polis Crusher isn’t on the battlefield at that time. 2013-09-15 Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. 2013-09-15 Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous. 2013-09-15 An ability that triggers when a creature becomes monstrous won’t trigger if that creature isn’t on the battlefield when its monstrosity ability resolves.
Prey Upon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 If either target is an illegal target as Prey Upon resolves, no creature will deal or be dealt damage.
Primal Surge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 A permanent card is an artifact, creature, enchantment, land, or planeswalker card. 2012-05-01 Repeating the process includes the instruction to repeat the process. That is, you’ll keep exiling cards and putting them onto the battlefield until you fail to put a permanent card onto the battlefield. 2012-05-01 If you exile a permanent card that you can’t put onto the battlefield (such as an Aura with nothing legal to enchant) or one you don’t want to put onto the battlefield, Primal Surge finishes resolving. 2012-05-01 If putting any of those permanent cards onto the battlefield causes abilities to trigger, those abilities will wait to go on the stack until Primal Surge has finished resolving. Starting with the active player, each player puts their abilities on the stack in any order.
Prowling Serpopard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.
Radha, Heir to Keld
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-02-01 Radha’s triggered ability is not a mana ability (because it doesn’t trigger from another mana ability). It goes on the stack and it can be countered. 2021-03-19 Radha’s triggered ability is not a mana ability because it doesn’t trigger from another mana ability. It goes on the stack and it can be countered. 2021-03-19 You lose the mana produced by Radha’s ability before blockers are declared if you don’t spend it first.
Rhonas's Monument
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 The triggered ability of Rhonas’s Monument can’t target the creature spell that caused it to trigger. 2017-04-18 Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color. 2017-04-18 A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once. 2017-04-18 To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was. 2017-04-18 Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.
Rhythm of the Wild
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen. 2019-01-25 Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot. 2019-01-25 If a nontoken, noncreature permanent becomes a creature after it’s already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect. 2019-01-25 A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won’t have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue). 2019-01-25 Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. 2019-01-25 If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. 2019-01-25 If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it. 2019-01-25 If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.
Rubblebelt Raiders
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-01-24 Count the number of attacking creatures you control when Rubblebelt Raiders’s ability resolves, including Rubblebelt Raiders itself, to determine how many +1/+1 counters to put on it.
Rubblebelt Rioters
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 The value of X is determined only as the triggered ability of Rubblebelt Rioters resolves. Once that happens, the value of X won’t change later in the turn even if the greatest power among creatures you control changes. 2019-05-03 If Rubblebelt Rioters is the only creature you control as its triggered ability resolves, X is equal to its own power. Unless another effect or a +1/+1 counter has raised its power above 0, this won’t have any effect.
Rubblehulk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-01-24 The ability that defines Rubblehulk’s power and toughness works in all zones, not just the battlefield. 2013-01-24 If you activate Rubblehulk’s bloodrush ability, the value of X is the number of lands you control when that ability resolves.
Rugged Highlands
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ruric Thar, the Unbowed
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 Ruric Thar’s triggered ability triggers whenever any player casts a noncreature spell, including you. 2018-03-16 Ruric Thar’s triggered ability resolves before the spell that causes it to trigger. The ability will resolve even if that spell is countered. 2018-03-16 If Ruric Thar can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so Ruric Thar doesn’t have to attack in that case either.
Savage Ventmaw
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-02-25 This mana won’t empty from your mana pool as steps and phases end for the remainder of the turn even if Savage Ventmaw leaves the battlefield during the turn.
Silverback Shaman
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Snarespinner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-04-18 This free card preview was provided to Scryfall by Wizards of the Coast. Thank you!
Soul of the Harvest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 A creature card that enters the battlefield as a copy of a token creature is still a nontoken creature. You’ll be able to draw a card.
Spellbreaker Behemoth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-05-01 Any spells or abilities that would counter Spellbreaker Behemoth or (once it’s on the battlefield) a creature spell you control with power 5 or greater can still be cast or activated and will still resolve. They just won’t counter that spell. Any other effects they have will happen as normal. 2009-05-01 Effects that affect a creature’s power (such as the one from Glorious Anthem, for example) apply only to creatures on the battlefield, not to creature spells on the stack. 2009-05-01 If a creature card has “*” in its power, the ability that defines “*” works in all zones, including the stack.
Stonebrow, Krosan Hero
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sunder Shaman
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 If Sunder Shaman gains menace, it can’t be blocked at all.
Thud
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 The sacrificed creature’s last known existence on the battlefield is checked to determine its power. 2018-07-13 You must sacrifice exactly one creature to cast Thud; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures. 2018-07-13 Players can respond only once Thud has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
Thunderfoot Baloth
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2014-11-07 Lieutenant abilities apply only if your commander is on the battlefield and under your control. 2014-11-07 Lieutenant abilities refer only to whether you control your commander, not any other player’s commander. 2014-11-07 If you gain control of a creature with a lieutenant ability owned by another player, that ability will check to see if you control your commander and will apply if you do. It won’t check whether its owner controls their commander. 2014-11-07 If you lose control of your commander, lieutenant abilities of creatures you control will immediately stop applying. If this causes a creature’s toughness to become less than or equal to the amount of damage marked on it, the creature will be destroyed. 2014-11-07 If a triggered ability granted by a lieutenant ability triggers, and in response to that trigger you lose control of your commander (causing the lieutenant to lose that ability), that triggered ability will still resolve.
Thundering Ceratok
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 Thundering Ceratok’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.
Timber Gorge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ulasht, the Hate Seed
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-02-01 Creatures that are both red and green provide two +1/+1 counters.
Utopia Sprawl
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Vivien's Arkbow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 If a card in your library has {X} in its mana cost, X is considered to be 0.
Warstorm Surge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 The creature that entered the battlefield deals damage equal to its current power to the targeted permanent or player. If it’s no longer on the battlefield, its last known existence on the battlefield is checked to determine its power. 2011-09-22 Warstorm Surge is the source of the ability, but the creature is the source of the damage. The ability couldn’t target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, abilities like lifelink, deathtouch and infect are taken into account, even if the creature has left the battlefield by the time it deals damage.
Wild Growth
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The additional mana is not an ability of the land and is not something the land can produce.
Xenagos, the Reveler
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Xenagos’s first ability isn’t a mana ability. It uses the stack and can be responded to. Count the number of creatures you control as the ability resolves to determine how much mana to add to your mana pool. You choose how much of that mana is red and how much is green at that time. 2013-09-15 Creature cards with bestow put onto the battlefield with the third ability will be creatures on the battlefield, not Auras.
Zhur-Taa Druid
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 Zhur-Taa Druid’s last ability isn’t a mana ability. It uses the stack and can be responded to. 2013-04-15 Zhur-Taa Druid’s last ability doesn’t trigger if it becomes tapped for any other reason. However, if Zhur-Taa Druid gains another mana ability that requires you tap it, its ability will trigger. 2013-04-15 If you tap Zhur-Taa Druid for mana during the process of casting a spell or activating an ability, its triggered ability will resolve before that spell or ability.
Zhur-Taa Goblin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. 2019-01-25 If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. 2019-01-25 If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
Loaded.
Created by evydevy.
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