MTG Deck Analyzer

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Rules

Tactics / Card Groups

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For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

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51 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

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Card:
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Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

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A rough analysis shows that removing
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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Abeyance
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Abeyance prohibits activated abilities of cards which are not on the battlefield. 2004-10-04 Abeyance never prevents mana abilities from being activated. 2004-10-04 Abeyance does not affect abilities which are not activated, such as static abilities and triggered abilities. It also doesn’t stop the declaration of attackers or blockers. 2008-08-01 This can’t be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
Absorb Identity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 If the target creature is an illegal target as Absorb Identity tries to resolve, it won’t resolve and none of its effects will happen. Shapeshifters you control won’t become copies of the creature. 2021-02-05 Either all Shapeshifters you control will become copies of the creature or none of them will. 2021-02-05 If Shapeshifters you control do become copies of the creature, they’ll use the copiable values of the creature as it last existed on the battlefield. They don’t copy whether that creature was tapped or untapped, whether it had any counters on it, whether it had any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. 2021-02-05 If the creature that was returned was copying something else, the Shapeshifters that become copies of that creature will use the copiable values of that creature. In most cases, they will be copies of whatever that creature was copying. If it was copying a permanent or card with {X} in its mana cost, X is 0.
Abzan Ascendancy
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Adventuring Gear
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves. 2009-10-01 The landfall ability gives +2/+2 to the creature that’s equipped by Adventuring Gear at the time that ability resolves. It doesn’t matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn. 2009-10-01 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn’t attached to a creature at that time, nothing gets the bonus.
Aether Web
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-09-25 The enchanted creature can block creatures with shadow and creatures without shadow. 2006-09-25 If the enchanted creature has shadow, it won’t be able to block any creatures (not even those with shadow).
Aggressive Urge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.
Aid the Fallen
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Alchemist's Gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Alhammarret's Archive
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 If an effect would set your life total to a specific number that’s higher than your current life total, that effect would cause you to gain life equal to the difference. Alhammarret’s Archive will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total “becomes 10,” your life total will actually become 17. 2015-06-22 If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them. 2015-06-22 Because Alhammarret’s Archive is legendary, it’s unlikely that one player will control two. However, if that happens, life gained by that player will be multiplied by four. Three Archives will multiply that life gain by eight, and so on. 2015-06-22 Similarly, the effects of the last abilities of multiple Archives are cumulative. If you control two, you’ll draw four times the number of cards, and so on. 2015-06-22 In a Two-Headed Giant game, only the controller of Alhammarret’s Archive is affected by it. If that player’s teammate gains life, Alhammarret’s Archive will have no effect, even when that life gain is applied to the team’s shared life total.
Altered Ego
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-04-08 You can choose not to copy anything. In that case, Altered Ego enters the battlefield as a 0/0 creature, and is probably put into the graveyard immediately. It won’t have +1/+1 counters placed on it by its ability. 2016-04-08 Altered Ego copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. 2016-04-08 If you copy a double-faced creature, Altered Ego will be a copy of the face that’s up when Altered Ego enters the battlefield. Because Altered Ego is not a double-faced card, it won’t be able to transform. If an effect instructs you to return it to the battlefield transformed when it leaves the battlefield, it won’t return and will remain in its new zone. 2016-04-08 If the chosen creature has {X} in its mana cost, that X is considered to be 0. The value of X in Altered Ego’s last ability will be whatever value was chosen for X while casting Altered Ego. 2016-04-08 If the chosen creature is copying something else (for example, if the chosen creature is another Altered Ego), then your Altered Ego enters the battlefield as whatever the chosen creature copied. 2016-04-08 If the chosen creature is a token, Altered Ego copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Altered Ego isn’t a token. 2016-04-08 Any enters-the-battlefield abilities of the copied creature will trigger when Altered Ego enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work. 2016-04-08 If Altered Ego somehow enters the battlefield at the same time as another creature, Altered Ego can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield. 2016-04-08 X can be 0. Altered Ego won’t enter with any additional +1/+1 counters, and it will just be a copy of the chosen creature.
Ambition's Cost
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ana Sanctuary
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The creature either gets +1/+1 or +5/+5, never +6/+6.
Ancestral Mask
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Angelheart Vial
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 If you’re dealt enough damage to reduce your life total to 0 or less, you’ll lose the game before you can put charge counters on Angelheart Vial.
Annul
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Applied Biomancy
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Arcane Denial
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2007-09-16 The controller of the countered spell doesn’t choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.
Arcane Flight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Archetype of Endurance
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-02-01 The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield. 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.) 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield. 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
Asceticism
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 You may target any creature with the regeneration ability, not just one you control.
Aspect of Lamprey
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If the creature Aspect of Lamprey would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger. 2020-01-24 Multiple instances of lifelink on the same creature are redundant.
Autumn's Veil
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 After Autumn’s Veil resolves, no new blue or black spell may be cast that turn targeting a creature you control. 2010-08-15 Keep in mind that an Aura spell targets the permanent it will enchant (but an Aura on the battlefield doesn’t target the permanent it’s attached to). 2010-08-15 Autumn’s Veil itself may be countered by blue or black spells. Its effect doesn’t apply until after it resolves. 2010-08-15 After Autumn’s Veil resolves, any spell you control that turn can still be targeted by spells that try to counter it (such as Cancel), regardless of their color. If those spells are blue or black at the time they would resolve, they will resolve, but the part of their effect that would counter the spell you control simply won’t do anything. Any other effects those spells have will work as normal. 2010-08-15 If a creature you control is being targeted by a spell when Autumn’s Veil resolves, nothing happens right away. When that spell would resolve, its color is checked. If it’s blue or black, that creature will be an illegal target for that spell, and will be unable to be affected by it. If all that spell’s targets have become illegal by the time it would resolve, it won’t resolve. 2010-08-15 Autumn’s Veil affects any spells and creatures you happen to control at any point during the rest of the turn, not just spells and creatures you control as it resolves. That’s because it doesn’t grant an ability to those spells or creatures; rather, it affects the game rules and states something that’s now true about those spells and creatures. 2010-08-15 Autumn’s Veil has no effect on abilities. After it resolves, spells you control may be countered by abilities from blue or black sources, and creatures you control may be targeted by abilities from blue or black sources.
Avacyn's Collar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-22 The triggered ability checks whether the equipped creature as it last existed on the battlefield was a Human. (It doesn’t matter what its creature types are in the graveyard.)
Basilisk Collar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Blossoming Defense
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Bonds of Mortality
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 The last ability causes creatures your opponents control to lose hexproof and indestructible as it resolves. Effects that cause those creatures to gain those abilities after that point will work normally. 2016-01-22 Damage dealt to a creature with indestructible is still marked on that creature. If that creature loses indestructible, and the marked damage is lethal, it will be destroyed. However, if a creature with indestructible is dealt damage by a source with deathtouch and then later loses indestructible, that creature won’t be destroyed.
Braingeyser
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Bred for the Hunt
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 A creature that deals combat damage to a player must have a +1/+1 counter on it at the time damage is dealt in order for Bred for the Hunt’s ability to trigger.
Caged Sun
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-06-01 Caged Sun’s triggered ability is a mana ability, which means the ability doesn’t use the stack and can’t be responded to.
Cartouche of Knowledge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches. 2017-04-18 If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield. 2017-04-18 Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.
Cauldron's Gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 The creature card you return with Cauldron’s Gift may be one that you just put into your graveyard with its adamant ability. This is because Cauldron’s Gift doesn’t target the card that you’ll return. 2019-10-04 No player may take actions between the time you put cards into your graveyard, the time you choose a creature card to return, and the time you return that card to the battlefield. 2019-10-04 If the creature would enter the battlefield with no +1/+1 counters on it, it enters with one +1/+1 counter on it. 2019-10-04 If an instant or sorcery spell has an adamant ability, you perform the spell’s instructions in order. You don’t perform the adamant instruction before the spell resolves or before any other effects printed above it. 2019-10-04 If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may. 2019-10-04 Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell. 2019-10-04 If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won’t apply.
Champion's Helm
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2011-09-22 It’s possible for a Champion’s Helm you control to be attached to a creature an opponent controls (if an opponent gains control of your equipped creature, for example). In this case, the creature couldn’t be the target of spells or abilities you control, as you are an opponent of the controller of the creature with hexproof.
Darksteel Axe
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 Darksteel Axe itself has indestructible, not the creature it’s equipping. 2013-07-01 Although Darksteel Axe has indestructible, it can still be put into the graveyard for other reasons. The most likely reason is if it’s sacrificed.
Darksteel Plate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dense Foliage
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Destined
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. 2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. 2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. 2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards. 2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so. 2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. 2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack. 2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way. 2017-04-18 Lead doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so. 2017-04-18 As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid. 2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath. 2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
Dimir Cutpurse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Disallow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-02-09 Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts. 2017-02-09 Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text. 2017-02-09 If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs. 2017-02-09 An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability. 2017-02-09 Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. 2018-01-19 There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
Edric, Spymaster of Trest
commander: Legal    duel: Restricted    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2011-09-22 A creature controlled by an opponent that deals combat damage to another opponent will cause Edric’s ability to trigger. The creature’s controller chooses whether to draw a card. 2011-09-22 When a creature you control deals combat damage to one of your opponents, you may draw a card. 2015-01-19 Edric, Spymaster of Trest is banned as a commander in Duel Commander format, but it may be part of your deck.
Gift of Doom
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2019-08-23 You can’t pay Gift of Doom’s morph cost more than once. 2019-08-23 No player may take any actions between the time you announce that you’re turning Gift of Doom face up and the time it’s attached to the chosen creature. 2019-08-23 If there’s no creature you can legally attach Gift of Doom to as you turn it face up, or if you choose not to attach it to a creature, it’s put into its owner’s graveyard. 2019-08-23 This doesn’t target the creature Gift of Doom will enchant, so an opponent’s creature with hexproof or a creature with shroud may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a creature with protection from black can’t be chosen this way.
Hammer of Nazahn
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-08-07 If Hammer of Nazahn enters the battlefield at the same time as other Equipment you control, its ability will trigger for each of those Equipment. 2020-08-07 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to the equipped creature may become lethal if you attach Hammer of Nazahn to a different creature during that turn.
Honor Troll
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ingenious Infiltrator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If Ingenious Infiltrator is dealt lethal combat damage at the same time a Ninja you control deals combat damage to a player, its ability triggers. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Inspiring Call
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-11-17 Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. 2017-11-17 Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won’t gain indestructible.
Military Intelligence
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 The creatures don’t have to be attacking the same player or planeswalker. 2014-07-18 Once the ability triggers, it doesn’t matter how many creatures are still attacking when the ability resolves.
Moldervine Cloak
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-06-07 Dredge lets you replace any card draw, not just the one during your draw step. 2013-06-07 Once you decide to replace a draw using a card’s dredge ability, that card can’t be removed from your graveyard “in response.” (Replacement effects don’t use the stack.) 2013-06-07 You can’t use dredge unless you’re going to draw a card and the card with dredge is already in your graveyard.
Moldervine Reclamation
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 If Moldervine Reclamation leaves the battlefield at the same time that one or more creatures you control die, its ability triggers for each of those creatures. 2019-07-12 If a creature you control dies at the same time that your life total becomes 0 or less, you lose the game before Moldervine Reclamation’s ability can save you.
Nature's Way
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 You can’t cast Nature’s Way unless you choose both a creature you control and a creature you don’t control as targets. 2016-09-20 If either target is an illegal target as Nature’s Way resolves, no damage will be dealt. 2016-09-20 If the creature you don’t control is an illegal target as Nature’s Way tries to resolve, the creature you control will still gain vigilance and trample. 2016-09-20 Trample only applies to the assignment of combat damage, not the damage Nature’s Way has the creature deal.
Order of Midnight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary. 2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, converted mana cost, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. 2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down. 2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a creature later. 2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a creature spell. 2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. 2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature. 2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. 2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. 2019-10-04 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Ring of Thune
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Team Pennant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
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