MTG Deck Analyzer

Local User Login Logout
Username Password


My Decks

Shared

Cards

Help

Loaded.

Hello!

Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

Start by naming your new deck:

Deck:
Invalid format.
Search
Invalid search.
Search
Invalid search.
Search by name. (Advanced search pending!)

Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

Providing Feedback

We track all bugs and potential features publicly on GitHub.

Any feedback you can provide will be greatly appreciated!

Pirate
=

Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
60 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 0.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

Waiting for data.

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Angrath, Minotaur Pirate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected. 2018-01-19 Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage. 2018-01-19 If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures. 2018-01-19 Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player. 2018-01-19 Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger.
Angrath, the Flame-Chained
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card. 2018-01-19 You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste. 2018-01-19 Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step. 2018-01-19 In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Captain Lannery Storm
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 You can activate the mana ability of a Treasure even if you have nothing to spend that mana on. 2017-09-29 Captain Lannery Storm’s last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure’s mana ability. 2017-09-29 If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won’t trigger for those Treasures.
Captivating Crew
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 You can target and gain control of an untapped creature this way.
Cinder Barrens
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Contract Killing
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 If the target creature is an illegal target by the time Contract Killing resolves, the entire spell doesn’t resolve. You won’t get Treasures. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll get Treasures.
Dead man's Chest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard. 2018-01-19 If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers. 2018-01-19 To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield. 2018-01-19 You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library. 2018-01-19 The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty. 2018-01-19 Casting an exiled card causes it to leave exile. You can’t cast it multiple times. 2018-01-19 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled.
Deadeye Plunderers
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 Because damage remains marked on a creature until it’s removed as the turn ends, the damage Deadeye Plunderers takes during combat may become lethal if artifacts you control leave the battlefield later in the turn.
Depths of Desire
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dire Fleet Daredevil
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. 2018-01-19 Casting an exiled card causes it to leave exile. You can’t cast it multiple times.
Dire Fleet Hoarder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fiery Cannonade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Forerunner of the Coalition
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life. 2018-01-19 If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.
Gleaming Barrier
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Goldspan Dragon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 If a spell targets Goldspan Dragon more than once, the triggered ability will trigger only once. 2021-02-05 An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. Such an ability resolves even if that spell is countered. 2021-02-05 Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
Hedonist's Trove
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-02-25 The cards are exiled face up. 2015-02-25 The once-a-turn restriction of the last ability applies only to nonland cards. You can play a land card exiled with Hedonist’s Trove on the same turn you cast a nonland card exiled that way. 2015-02-25 Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty. 2015-02-25 Under normal circumstances, you can play a land card exiled with Hedonist’s Trove only if you haven’t played a land yet that turn. 2015-02-25 If Hedonist’s Trove leaves the battlefield, any cards it exiled remain exiled. Those cards can no longer be played. Any future instance of Hedonist’s Trove (even one represented by the same card) will be a new object and won’t allow you to play those cards.
Highland Lake
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hijack
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
Hornswoggle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure.
Island
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Lay claim
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.
Mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Navigator's Ruin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 2018-01-19 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively. 2018-01-19 Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.
Pirate's Cutlass
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 You can cast Pirate’s Cutlass even if you control no Pirates. If you control no Pirates as Pirate’s Cutlass enters the battlefield, its triggered ability will have no effect.
Pirate's Pillage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Pirate's Prize
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Pitiless Plunderer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 If another creature you control dies at the same time as Pitiless Plunderer does, you’ll get a Treasure.
Prosperous Pirates
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Protean Raider
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Protean Raider copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. 2018-01-19 If the chosen creature has {X} in its mana cost, X is considered to be 0. 2018-01-19 If the chosen creature is copying something else (for example, if the chosen creature is another Protean Raider), then Protean Raider enters the battlefield as whatever the chosen creature copied. 2018-01-19 If the chosen creature is a token, Protean Raider copies the original characteristics of that token as stated by the effect that created the token. Protean Raider is not a token in this case. 2018-01-19 Any enters-the-battlefield abilities of the copied creature will trigger when Protean Raider enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work. 2018-01-19 If Protean Raider somehow enters the battlefield at the same time as another creature, Protean Raider can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield. 2018-01-19 Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked. 2018-01-19 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.
Prying Blade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ragavan, Nimble Pilferer
commander: Legal    duel: Restricted    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 You’ll create a Treasure token even if that player has no cards left in their library to exile. 2021-06-18 You must still follow all timing restrictions and pay all costs when casting the exiled card. If you exile a land card, you can’t play that card. 2021-06-18 If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty. 2021-06-18 If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is. 2021-06-18 You don’t have to attack with the creature with dash unless another ability says you do. 2021-06-18 If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand.
Revel in Riches
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 If you don’t control ten Treasures as your upkeep begins, the second ability of Revel in Riches won’t trigger. You can’t take any actions during your turn before your upkeep begins. 2017-09-29 If you don’t control ten Treasures as the second ability of Revel in Riches resolves, you won’t win the game. 2017-09-29 If an opponent’s creature dies at the same time that Revel in Riches is destroyed, you’ll get a Treasure. 2017-09-29 If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.
Ruthless Knave
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 You can sacrifice Ruthless Knave to pay the cost for its first ability. 2017-09-29 The Treasures you sacrifice to activate Ruthless Knave’s last ability can’t also be sacrificed for mana.
Sailor of Means
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Storm Fleet Sprinter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Submerged Boneyard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Swamp
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Unclaimed Territory
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.
Vraska, Scheming Gorgon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-01-19 Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities. 2018-01-19 The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.
Wily Goblin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
Created by athamekealohi.
Share with
cancel download | import
Share a public copy?
To share this, you must create a publicly shared copy. Is that OK?
Remove forever?
mtg.deckanalyzer.com © 2018. All rights reserved. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards. All Rights Reserved. This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING(r) is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com). All information is subject to change without prior notice. Although we try to present current and accurate information, we cannot make any guarantees of any kind.