MTG Deck Analyzer

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Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Sigarda
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Strategy

Cards

Analysis

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Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
134 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 87.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Creature
1@5
100
1@0
?-?
Instant
1@5
44
1@29
?-?
Enchantment
1@5
88
1@4
?-?
Sorcery
1@5
9
1@107
?-?
Lands
1@5
98
1@0
?-?
Artifact
1@5
54
1@21
?-?
2 or less mana
1@5
100
1@0
?-?
5 or more mana
1@5
44
1@29
?-?
Gain life
1@5
92
1@3
?-?
Add counters
1@5
99
1@0
?-?
Draw card
1@5
38
1@35
?-?
Human
1@5
100
1@0
?-?
Coven
1@5
44
1@29
?-?
P(All)
0.0
The probability that ALL of your
tactics will land as planned.
Average Shortage
3.9
The average number of cards "late" or
"missing" during an "imperfect" game.
CMC Median
2
Half of this deck's cards can by played for
this total/converted mana cost or less.
Land Pace
5,10,19
Turns which you can expect to have drawn
enough land for 50%, 85%, and 100% of cards.
Pruning Suggestions (beta)

Analyzing ...

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Abiding Grace
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 If a creature card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
Abzan Falconer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn. 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
Ageless Entity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ajani Goldmane
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-10-01 The vigilance granted to a creature by the second ability remains until the end of the turn even if the +1/+1 counter is removed. 2007-10-01 The power and toughness of the Avatar created by the third ability will change as your life total changes.
Ajani's Mantra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ajani's Pridemate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 The ability of Ajani’s Pridemate triggers just once for each life-gaining event, whether it’s 1 life from Paradise Plume or 2 life from Mycologist. 2021-03-19 If Ajani’s Pridemate is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it. 2021-03-19 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani’s Pridemate’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. 2021-03-19 If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Ajani’s Pridemate triggers only once. 2021-03-19 In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
Ajani's Welcome
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Alhammarret's Archive
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 If an effect would set your life total to a specific number that’s higher than your current life total, that effect would cause you to gain life equal to the difference. Alhammarret’s Archive will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total “becomes 10,” your life total will actually become 17. 2015-06-22 If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them. 2015-06-22 Because Alhammarret’s Archive is legendary, it’s unlikely that one player will control two. However, if that happens, life gained by that player will be multiplied by four. Three Archives will multiply that life gain by eight, and so on. 2015-06-22 Similarly, the effects of the last abilities of multiple Archives are cumulative. If you control two, you’ll draw four times the number of cards, and so on. 2015-06-22 In a Two-Headed Giant game, only the controller of Alhammarret’s Archive is affected by it. If that player’s teammate gains life, Alhammarret’s Archive will have no effect, even when that life gain is applied to the team’s shared life total.
All That Glitters
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1. 2019-10-04 A permanent that’s both an artifact and an enchantment is counted only once. 2019-10-04 You still control Auras that you put onto the battlefield attached to a permanent you don’t control.
Ancestral Mask
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Angel of Invention
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created. 2016-09-20 Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve. 2016-09-20 If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.
Angel of Vitality
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on. 2019-07-12 The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it’s 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and the ability of Angel of Vitality applies only once. 2019-07-12 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality’s second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once. 2019-07-12 If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality’s last ability applies before checking whether it’s destroyed for having lethal damage marked on it. 2019-07-12 Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn. 2019-07-12 In a Two-Headed Giant game, life gained by your teammate won’t cause Angel of Vitality’s second ability to apply, even though it will cause your team’s life total to increase. 2019-07-12 In multiplayer formats where your life total doesn’t start at 20, Angel of Vitality’s last ability still applies if your life total is 25 or more. 2019-07-12 In a Two-Headed Giant game, Angel of Vitality’s last ability applies as long as your team’s life total is 25 or more.
Angel's Grace
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack. 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves. 2021-03-19 Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1. 2021-03-19 Angel’s Grace doesn’t stop loss of life from effects that say that you lose life. 2021-03-19 If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal). 2021-03-19 You can’t pay more life than you have, even if you won’t lose the game. 2021-03-19 In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total. 2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions. 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack. 2021-03-19 Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal. 2021-03-19 Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Angel's Mercy
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Angelsong
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
Answered Prayers
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If Answered Prayers becomes a creature but you haven’t controlled it continuously since your most recent turn began, you won’t be able to attack with it. 2019-06-14 Once Answered Prayers becomes a creature, you’ll still gain life whenever a creature enters the battlefield under your control.
Arbor Armament
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Arcane Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Arcane Signet’s ability produces no mana. It doesn’t produce {C}. 2020-11-10 If you don’t have a commander, Arcane Signet’s ability produces no mana.
Archangel of Thune
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 If a creature you control is dealt lethal damage at the same time that you gain life, it won’t receive a counter from Archangel of Thune’s ability in time to save it. 2020-08-07 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. 2020-08-07 If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once. 2020-08-07 In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
Archetype of Courage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-02-01 The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield. 2014-02-01 While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.) 2014-02-01 Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield. 2014-02-01 If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
Argothian Enchantress
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-06-08 Argothian Enchantress’s last ability will resolve before the spell that caused it to trigger. 2016-06-08 If the enchantment spell is countered, Argothian Enchantress’s last ability still resolves and causes you to draw a card. 2016-06-08 Enchantments put onto the battlefield without being cast won’t cause Argothian Enchantress’s last ability to trigger.
Armadillo Cloak
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-06-08 While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately. 2016-06-08 If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game.
Asha's Favor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Augur of Autumn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. 2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren’t three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. 2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Aura Shards
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Authority of the Consuls
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Awe Strike
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Beloved Princess
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 Once a creature with power 2 or less has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.
Blessed Spirits
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 Blessed Spirits’s ability will resolve before the enchantment spell that caused it to trigger.
Bonds of Faith
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 Once the enchanted creature has been declared as an attacking or blocking creature, causing it to stop being a Human won’t remove it from combat. It will lose the +2/+2 bonus, however.
Bounty Agent
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Brave the Sands
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The last ability is cumulative. If you control an additional Brave the Sands, your creatures will each be able to block three creatures, and so on.
Broken Bond
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 You can’t cast Broken Bond unless you choose an artifact or enchantment as a target. 2018-04-27 Broken Bond’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn. 2018-04-27 If the target artifact or enchantment is an illegal target by the time Broken Bond tries to resolve, the spell doesn’t resolve. You won’t put a land card onto the battlefield.
Call the Coppercoats
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-04-17 Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won’t have their creatures counted when determining how many tokens you create. 2020-04-17 You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It’s legal to cast such a spell with no targets, although this is rarely a good idea. You can’t choose the same target more than once for a single strive spell. 2020-04-17 The mana value of a strive spell doesn’t change no matter how many targets it has. 2020-04-17 If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can’t be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). 2020-04-17 If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.
Candlelit Cavalry
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Candletrap
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. 2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren’t three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. 2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Canopy Cover
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 This is not the same as hexproof. If, for example, you target one of your opponent’s creatures, your opponents won’t be able to target their own creature with spells or abilities.
Canopy Vista
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn’t appear on their type line. Notably, controlling two or more of them won’t allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Cathar Commando
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cathedral Sanctifier
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Celestial Unicorn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-07-23 If you gain life at the same time Celestial Unicorn is dealt lethal damage, it dies before its ability can put a +1/+1 counter on it. 2021-07-23 An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain. 2021-07-23 Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. 2021-07-23 If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
Champion of Lambholt
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 Champion of Lambholt’s first ability applies even if it isn’t attacking. 2020-08-07 The comparison of power is done only when blockers are declared. Decreasing the power of a blocking creature (or increasing the power of Champion of Lambholt) after this point won’t cause any creature to stop blocking or become unblocked.
Champion of the Parish
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cleric Class
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-07-23 If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. 2021-07-23 When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard. 2021-07-23 If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it. 2021-07-23 An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain. 2021-07-23 Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once. 2021-07-23 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. 2021-07-23 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. 2021-07-23 Gaining a level won’t remove abilities that a Class had at a previous level. 2021-07-23 Gaining a level is a normal activated ability. It uses the stack and can be responded to. 2021-07-23 You can’t activate the first level ability of a Class unless that Class is level 1. Similarly, you can’t activate the second level ability of a Class unless that Class is level 2. 2021-07-23 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately. 2021-07-23 Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Codespell Cleric
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Contortionist Troupe
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. 2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren’t three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. 2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Danitha Capashen, Paragon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Daru Warchief
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Dawnhart Wardens
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. 2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren’t three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. 2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Devout Monk
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Dragon's Eye Sentry
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Eidolon of Countless Battles
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature. 2013-09-15 Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it’s been under your control continuously, even as an Aura, since your most recent turn began. 2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both, although it’s an enchantment spell in either case. 2013-09-15 Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature. 2013-09-15 An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action. 2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura. 2013-09-15 You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the spell after you’ve made this choice. For example, an effect that said you can cast creature spells as though they have flash won’t allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant, but one that said you can cast Aura spells as though they have flash will. 2014-02-01 Eidolon of Countless Battles’s last ability functions only on the battlefield. In other zones, it is a 0/0 enchantment creature card. 2014-02-01 A permanent with bestow is either a creature or an Aura, not both (although it’s an enchantment either way). It will contribute just +1/+1 toward the bonus given by Eidolon of Countless Battles.
Emerald Medallion
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell’s cost. 2004-10-04 This can lower the cost to zero, but not below zero. 2004-10-04 The effect is cumulative. 2004-10-04 The lower cost is not optional like with some other cost reducers. 2004-10-04 Can never affect the colored part of the cost. 2004-10-04 If this card is sacrificed to pay part of a spell’s cost, the cost reduction still applies.
Esper Sentinel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel’s ability won’t trigger for that opponent that turn. 2021-06-18 This ability checks Esper Sentinel’s power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield. 2021-06-18 If Esper Sentinel’s has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card.
Favored Hoplite
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Heroic abilities will resolve before the spell that caused them to trigger. 2013-09-15 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. 2013-09-15 Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.
Forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Haazda Marshal
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 Once Haazda Marshal’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.
Hada Freeblade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-01 Hada Freeblade is banned in Pauper (not just non-legal), due to a special case on MTGO: https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement
Herald of Anafenza
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The Warrior token is created before the +1/+1 counter is put on Herald of Anafenza. 2014-09-20 The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn. 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
Herald of War
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 The +1/+1 counter is put on Herald of War before blockers are declared and combat damage is dealt. 2012-05-01 The cost reduction is based on the total number of +1/+1 counters on Herald of War, not just the ones put on it by its own ability. 2012-05-01 If there are additional costs to cast a creature spell, such as a kicker cost, apply those increases before applying cost reductions. 2012-05-01 A creature spell that’s both an Angel and a Human will cost {1} less to cast for each +1/+1 counter on Herald of War.
Herald of the Pantheon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 Herald of the Pantheon’s first ability can’t reduce the colored mana requirement of an enchantment spell. 2015-06-22 If there are additional costs to cast an enchantment spell, apply those before applying cost reductions. 2015-06-22 Herald of the Pantheon can reduce alternative costs such as bestow costs.
Herald's Horn
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2017-08-25 The effect of Herald’s Horn reduces only generic mana in a spell’s cost. If that cost has no generic mana, the cost isn’t reduced. 2017-08-25 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. 2017-08-25 If you don’t put the top card of your library into your hand, you put it back on top of your library without revealing it. You’ll draw it in that turn’s draw step. 2017-08-25 If you somehow control a Herald’s Horn with no chosen creature type, no spells will cost less to cast, not even creature spells with no creature type. You’ll be able to look at the top card of your library at the beginning of each of your upkeeps, but you can never put it into your hand this way, even if it’s a creature card with no creature type. 2017-08-25 You must choose an existing creature type, such as Vampire or Cat. Card types such as “artifact” can’t be chosen. 2017-08-25 You can’t choose multiple creature types, such as “Cat Warrior.” A Cat Warrior is both a Cat and a Warrior. It’s affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
Hero of Leina Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Heroic abilities will resolve before the spell that caused them to trigger. 2013-09-15 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. 2013-09-15 Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability. 2018-12-07 The amount to pay for {X} is chosen as the triggered ability resolves. No player may take actions between the time you pay {X} and the time Hero of Leina Tower has X +1/+1 counters on it.
Heronblade elite
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Jeweled Lotus
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Leinore, Autumn Sovereign
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Loyal Sentry
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 Loyal Sentry and the creature it blocks are destroyed before combat damage is dealt. The blocked creature is destroyed even if Loyal Sentry leaves the battlefield before its triggered ability resolves.
Magus of the Vineyard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-05-01 This ability is not optional.
Mesa Enchantress
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-06-08 Mesa Enchantress’s last ability will resolve before the spell that caused it to trigger. 2016-06-08 If the enchantment spell is countered, Mesa Enchantress’s last ability still resolves and causes you to draw a card. 2016-06-08 Enchantments put onto the battlefield without being cast won’t cause Mesa Enchantress’s last ability to trigger.
Mother of Runes
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Novice Knight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 Once Novice Knight has attacked, it will remain in combat even if it’s no longer enchanted or equipped.
Nyxborn Shieldmate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the spell after you’ve made this choice. For example, an effect that said you can cast creature spells as though they have flash won’t allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant, but one that said you can cast Aura spells as though they have flash will. 2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both, although it’s an enchantment spell in either case. 2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature. 2013-09-15 Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it’s been under your control continuously, even as an Aura, since your most recent turn began. 2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura. 2013-09-15 Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature. 2013-09-15 An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action.
Oketra's Monument
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color. 2017-04-18 A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once. 2017-04-18 To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was. 2017-04-18 Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.
Order of the Stars
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Pearl Medallion
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell’s cost. 2004-10-04 This can lower the cost to zero, but not below zero. 2004-10-04 The effect is cumulative. 2004-10-04 The lower cost is not optional like with some other cost reducers. 2004-10-04 Can never affect the colored part of the cost. 2004-10-04 If this card is sacrificed to pay part of a spell’s cost, the cost reduction still applies.
Phalanx Leader
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Heroic abilities will resolve before the spell that caused them to trigger. 2013-09-15 Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times. 2013-09-15 Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.
Plains
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Righteous Valkyrie
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 The amount of life you gain is equal to the Angel or Cleric’s toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield. 2021-02-05 Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Righteous Valkyrie leaves the battlefield that turn.
Savannah
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2008-10-01 This has the mana abilities associated with both of its basic land types. 2008-10-01 This has basic land types, but it isn’t a basic land. Things that affect basic lands don’t affect it. Things that affect basic land types do.
Scattered Groves
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Segovian Angel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Serene Steward
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal. 2015-08-25 A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. 2015-08-25 In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
Serra Ascendant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-11-17 If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal. 2017-11-17 In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. Serra Ascendant gets +5/+5 and has flying as long as your team has 30 or more life.
Servant of the Scale
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Setessan Champion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If Setessan Champion leaves the battlefield after its ability has triggered, you still draw a card even though you won’t put a +1/+1 counter on Setessan Champion. 2020-01-24 A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger. 2020-01-24 An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.
Sigarda, Champion of Light
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers. 2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren’t three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature. 2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
Sigil of the Empty Throne
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. 2021-03-19 Because it’s not on the battlefield yet, casting Sigil of the Empty Throne won’t cause its own ability to trigger.
Siona, Captain of the Pyleas
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If an Aura becomes attached to Siona that causes it to lose all abilities, Siona’s last ability won’t trigger. 2020-01-24 Siona’s last ability triggers both whenever an Aura enters the battlefield attached to a creature you control and whenever an Aura on the battlefield attached to a different object becomes attached to a creature you control. It doesn’t trigger if an effect tries to attach an Aura to the creature it already enchants. 2020-01-24 If an Aura becomes attached to Siona that causes another player to gain control of it, that player will control the triggered ability that creates a Soldier. 2020-01-24 If an Aura becomes attached to a noncreature permanent you control that causes it to become a creature, Siona’s last ability triggers. If an Aura becomes attached to a creature you don’t control that causes it to become a creature you do control, Siona’s last ability triggers. If an Aura becomes attached to a creature you control that causes it to no longer be a creature or to no longer be under your control, Siona’s last ability doesn’t trigger.
Skarrgan Pit-Skulk
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-02-01 Skarrgan Pit-Skulk compares each blocker’s power against its own as blockers are being declared.
Sol Ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Soul Warden
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 Does not trigger on a card on the battlefield being changed into a creature. 2004-10-04 The ability will not trigger on itself entering the battlefield, but it will trigger on any other creature that is put onto the battlefield at the same time. 2005-08-01 Two Soul Wardens entering the battlefield at the same time will each cause the other’s ability to trigger. 2005-08-01 The life gain is mandatory.
Soul's Attendant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 If Soul’s Attendant and another creature enter the battlefield at the same time, Soul’s Attendant’s ability will trigger.
Soulmender
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Speaker of the Heavens
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 In a Two-Headed Giant game, you can activate the ability only if your team’s life total is at least 7 more than your team’s starting life total.
Spirit Link
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. 2008-04-01 You gain life for all damage which is not prevented, regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put this on a 5/5 and it is blocked by a 1/1, you still gain 5 life.
Spirit Loop
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Star Pupil
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 Star Pupil puts all of its counters onto the target creature, not just its +1/+1 counters. 2021-04-16 Star Pupil’s ability doesn’t cause you to move counters from itself to the target creature. Rather, you put the same number of each kind of counter Star Pupil had when it died onto that creature. 2021-04-16 In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith when Star Pupil dies, you will put the appropriate number of each kind of counter onto both The Ozolith and the target creature. 2021-04-16 If Star Pupil has -1/-1 counters on it when it dies, the last ability will include those as well. This may result in the recipient also dying.
Starfield Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-07-12 If you cast an Aura spell targeting an opponent’s permanent, you still control the Aura after it resolves.
Student of Warfare
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that. 2010-06-15 Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it. 2010-06-15 Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. 2010-06-15 If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy. 2010-06-15 A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
Tragic Poet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ulvenwald Tracker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-03-14 The second target of Ulvenwald Tracker’s ability can be another creature you control, but it can’t be the same creature as the first target. 2017-03-14 If either target of Ulvenwald Tracker’s ability is an illegal target when the ability tries to resolve, neither creature will deal or be dealt damage.
Valiant Guard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Venerable Knight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 If a Knight you control is dealt lethal damage at the same time as Venerable Knight, they die at the same time. That Knight can’t receive a counter from Venerable Knight’s ability in time to save it.
Verduran Enchantress
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Yavimaya, Cradle of Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 Yavimaya, Cradle of Growth isn’t a Forest while it’s not on the battlefield. 2021-06-18 Land cards not on the battlefield aren’t Forests while Yavimaya is on the battlefield. 2021-06-18 Yavimaya’s ability causes each land on the battlefield to have the land type Forest. Any land that’s a Forest has the ability “{T}: Add {G}.” Nothing else changes about those lands, including their names, other subtypes, and whether they’re legendary, basic, or snow.
Youthful Valkyrie
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
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