MTG Deck Analyzer

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We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
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99 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
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Starting hand:

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Analyzing ... Done!
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
have
1@5
100
1@0
0-6
dont have
1@5
100
1@0
1-7
P(All)
100.0
The probability that ALL of your
tactics will land as planned.
Average Shortage
1.0
The average number of cards "late" or
"missing" during an "imperfect" game.
CMC Median
3
Half of this deck's cards can by played for
this total/converted mana cost or less.
Land Pace
4,7,22
Turns which you can expect to have drawn
enough land for 50%, 85%, and 100% of cards.
Pruning Suggestions (beta)

Analyzing ...

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Arid Mesa
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Armadillo Cloak
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-06-08 While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately. 2016-06-08 If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game.
Bastion Protector
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2015-11-04 A “commander creature” is a permanent that’s both someone’s commander and a creature. 2015-11-04 Bastion Protector’s ability applies to any commander creature you control, whether you own it or not. 2015-11-04 Bastion Protector’s ability doesn’t apply to commanders that aren’t currently creatures.
Blasphemous Act
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. 2020-11-10 Blasphemous Act’s ability can’t reduce the total cost to cast the spell below {R}. 2020-11-10 The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C} to your mana pool, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost. 2020-11-10 Although players may respond to Blasphemous Act once it’s been cast, once it’s announced, they can’t respond before the cost is calculated and paid.
Bountiful Promenade
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-06-08 If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.
Brash Taunter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 A creature can be dealt an amount of damage greater than its toughness. For example, if Brash Taunter is dealt 3 damage, its middle ability deals 3 damage, not 1, to the target opponent. 2020-06-23 If your life total is brought to 0 or less at the same time that Brash Taunter is dealt damage, you lose the game before its middle ability goes on the stack. 2020-06-23 If the target creature is an illegal target when Brash Taunter’s last ability tries to resolve, the ability doesn’t resolve. If Brash Taunter is no longer on the battlefield, the target creature won’t deal or be dealt damage.
Brushland
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Chain Reaction
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 The value of X is determined as Chain Reaction resolves.
Clifftop Retreat
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Command Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Command Tower’s ability produces no mana. It doesn’t produce {C}. 2020-11-10 If you don’t have a commander, Command Tower’s ability produces no mana.
Court of Bounty
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Court of Bounty’s ability isn’t the same as playing a land. You may still play a land for the turn if you put a land onto the battlefield with it. 2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Court of Grace
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn. 2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
Court of Ire
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Crimson Fleet Commodore
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Delaying Shield
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Note that the damage is replaced and is not “prevented”. This means it can replace damage that “can’t be prevented”.
Doubling Season
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-10-01 The tokens and counters that Doubling Season creates are exact copies of the kind of tokens and counters that were being created in the first place. 2005-10-01 Doubling Season affects cards that “enter the battlefield with” a certain number of counters. Triskelion, for example, would enter the battlefield with six +1/+1 counters on it rather than three. 2005-10-01 If there are two Doubling Seasons on the battlefield, then the number of tokens or counters is four times the original number. If there are three on the battlefield, then the number of tokens or counters is eight times the original number, and so on. 2005-10-01 Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However, if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn’t doubled. This is because those counters are put on as a cost, not as an effect.
Emberwilde Captain
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Emberwilde Captain’s last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first. 2020-11-10 Emberwilde Captain’s last ability won’t trigger if an opponent attacks only planeswalkers you control and not you. 2020-11-10 If another player becomes the monarch after Emberwilde Captain’s last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch. 2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
Enlightened Tutor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-06-08 The “shuffle and put the card on top” is a single action. If an effect causes the top card of the library to be face up, the second card down is not revealed.
Entangler
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Evolving Wilds
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Exotic Orchard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-02-01 The colors of mana are white, blue, black, red, and green. Exotic Orchard can’t be tapped for colorless mana, even if a land an opponent controls could produce colorless mana. 2009-02-01 Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn’t check their costs. For example, Vivid Crag has the ability “{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.” If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. 2009-02-01 When determining what colors of mana your opponents’ lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands’ mana abilities (such as Contamination’s effect, for example). If there are more than one, consider them in any possible order. 2009-02-01 Exotic Orchard doesn’t care about any restrictions or riders your opponents’ lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana. 2009-02-01 Lands that produce mana based only on what other lands “could produce” won’t help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce {G}. Your opponent’s Exotic Orchard can produce {G} because you control a Forest. Your Exotic Orchard and your opponent’s Reflecting Pool can each produce {G} because your opponent’s Exotic Orchard can produce {G}.
Fabled Passage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 The land that you put onto the battlefield will be counted when determining whether you control four or more lands, but Fabled Passage will not. 2020-06-23 If you control four or more lands, the basic land doesn’t enter the battlefield untapped; it enters tapped and then you untap it.
Fiendlash
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-07-23 Use the equipped creature’s power as the triggered ability resolves to determine how much damage is dealt. If the equipped creature is no longer on the battlefield at that time, use its power as it last existed on the battlefield. 2021-07-23 If the equipped creature isn’t on the battlefield as the triggered ability resolves but it had lifelink when it left the battlefield, you will gain life.
Fire Diamond
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Fire-Lit Thicket
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fortified Village
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-04-08 You may reveal any land card with either or both of the appropriate subtypes. It doesn’t have to be a basic land. For example, you could reveal Prairie Stream from the Battle for Zendikar set to satisfy the ability of Fortified Village. 2016-04-08 Lands don’t have a subtype just because they can produce mana of the corresponding color. Fortified Village itself is neither a Forest nor a Plains, even though it produces green and white mana, so you can’t reveal one to satisfy the ability of another. 2016-04-08 If a Forest or Plains is entering the battlefield from your hand at the same time as Fortified Village, you may reveal the other land to have Fortified Village enter untapped. 2016-04-08 If an effect instructs you to put Fortified Village onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Furycalm Snarl
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 You may reveal any land card with either or both of the appropriate subtypes. It doesn’t have to be a basic land card. 2021-04-16 The “Snarl” itself doesn’t have any land subtypes. You can’t reveal one to satisfy the ability of another. 2021-04-16 If a land card with an appropriate subtype is entering the battlefield from your hand at the same time as one of these lands, you may reveal the other land to have the “Snarl” enter untapped. 2021-04-16 If an effect instructs you to put one of these lands onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Game Trail
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-04-08 You may reveal any land card with either or both of the appropriate subtypes. It doesn’t have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Game Trail. 2016-04-08 Lands don’t have a subtype just because they can produce mana of the corresponding color. Game Trail itself is neither a Mountain nor a Forest, even though it produces red and green mana, so you can’t reveal one to satisfy the ability of another. 2016-04-08 If a Mountain or Forest is entering the battlefield from your hand at the same time as Game Trail, you may reveal the other land to have Game Trail enter untapped. 2016-04-08 If an effect instructs you to put Game Trail onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Giver of Runes
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Protection from a color means that the target creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal. 2019-06-14 Similarly, protection from colorless means that the target creature can’t be blocked by colorless creatures, can’t be the target of colorless spells or abilities of colorless sources, can’t be enchanted or equipped by colorless Auras or Equipment, and all damage that colorless sources would deal to it is prevented. 2019-06-14 A permanent gaining protection may cause a spell or ability on the stack to have an illegal target. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn’t resolve. None of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
Guilty Conscience
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Hall of Heliod's Generosity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hammer of Nazahn
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-08-07 If Hammer of Nazahn enters the battlefield at the same time as other Equipment you control, its ability will trigger for each of those Equipment. 2020-08-07 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to the equipped creature may become lethal if you attach Hammer of Nazahn to a different creature during that turn.
Heliod's Pilgrim
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 Enchantment creatures with bestow from the Theros block aren’t Aura cards in your library. You can’t find one with Heliod’s Pilgrim.
Hydra's Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter. 2020-01-24 To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
Idyllic Tutor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Jungle Shrine
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Karplusan Forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Kediss, Emberclaw Familiar
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 The damage the commander deals as a result of Kediss’s triggered ability isn’t combat damage. It isn’t tracked with combat damage dealt by commanders and won’t cause Kediss’s ability to trigger again. 2020-11-10 Kediss’s triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander. 2020-11-10 Kediss’s triggered ability won’t trigger if a commander you control deals combat damage to a planeswalker. 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander. 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
Lure
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-11-17 Lure doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so. 2017-11-17 As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.
Mage Slayer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-05-01 This ability triggers and resolves in the declare attackers step. The creature will still deal its combat damage as normal later on during the combat phase. 2009-05-01 When the equipped creature attacks, the first ability will trigger. When that ability resolves, that creature will deal damage equal to its power to player or planeswalker it’s attacking, even if Mage Slayer has left the battlefield or is equipping a different creature by that time.
Marble Diamond
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Marisi, Breaker of the Coil
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2019-08-23 If an effect allows or instructs an opponent to cast a spell during a combat phase, they can’t do so. Marisi’s restriction takes precedence over that permission. 2019-08-23 Opponents can still activate abilities during combat. 2019-08-23 Creatures that enter the battlefield after Marisi’s second ability resolves won’t be goaded. 2019-08-23 The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn. 2019-08-23 If a goaded creature can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either. 2019-08-23 If the creature doesn’t meet any of the above exceptions and can attack, it must attack a player other than the controller of the ability that goaded it if able. It the creature can’t attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player who goaded it. 2019-08-23 Attacking with a goaded creature doesn’t cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of that creature before it stops being goaded, it must attack again if able and continue to follow any restrictions. 2019-08-23 If a creature you control has been goaded by multiple opponents, it must attack one of your opponents who hasn’t goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks. 2019-08-23 In a multiplayer game, if you leave the game after Marisi’s second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Mayael's Aria
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-05-01 This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves. 2009-05-01 The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you’ll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you’ll gain 10 life.
Mimic Vat
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 If multiple nontoken creatures are put into their owners’ graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you’ll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners’ graveyards, the order generally doesn’t matter: You’ll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards. 2011-01-01 You may exile a noncreature card with Mimic Vat’s first ability. For example, if a nontoken artifact that’s become a creature is put into a graveyard from the battlefield, Mimic Vat’s first ability triggers and you may exile that card. 2011-01-01 The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card. 2011-01-01 If the token is a copy of a noncreature card, it will still have haste, though that won’t matter unless that token somehow becomes a creature. 2011-01-01 You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created. 2011-01-01 The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard. 2011-01-01 Any enters-the-battlefield abilities of the exiled card will trigger when the token is put onto the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the exiled card will also work. 2011-01-01 The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time. 2011-01-01 If Mimic Vat’s second ability is activated during a turn’s end step, the token will be exiled at the beginning of the following turn’s end step. 2011-01-01 If the token isn’t exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste. 2011-01-01 If the exiled card has {X} in its mana cost (such as Protean Hydra), X is considered to be 0. 2011-01-01 Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can’t exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn’t do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled. 2016-07-13 If a melded permanent dies and triggers Mimic Vat’s triggered ability, both of its component cards are exiled. As Mimic Vat’s second ability resolves, its controller chooses one of those cards to make a token copy of. 2018-07-13 If the creature that dies is an instant or sorcery card that’s been manifested, Mimic Vat may have a nonpermanent card exiled. You can’t create a token that’s a copy of a nonpermanent card. No token is created in this case.
Moss Diamond
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Mossfire Valley
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Mother of Runes
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Naya Panorama
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Nemesis Mask
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
On Serra's Wings
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 Multiple instances of flying, vigilance, and/or lifelink on the same creature are redundant. 2018-04-27 If you control two On Serra’s Wings attached to two creatures you control with the same name, the “legend rule” applies to the enchanted creatures and to On Serra’s Wings at once. You can choose to keep the On Serra’s Wings that enchants the creature you wish to keep. 2018-04-27 If you control two permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
Open the Armory
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Palace Guard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Palace Jailer
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-03-19 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. 2021-03-19 Being the monarch carries two inherent triggered abilities. “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2021-03-19 If you’re not the monarch as Palace Jailer’s second ability resolves, the creature will be exiled until there’s a new monarch and that player is one of your opponents. The creature won’t immediately return just because an opponent is the monarch. 2021-03-19 Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Counters on the exiled creature will cease to exist. 2021-03-19 If a creature token is exiled, it ceases to exist. It won’t return to the battlefield. 2021-03-19 Palace Jailer leaving the battlefield won’t cause the exiled creature to return. The game will continue to watch for the next time an opponent becomes the monarch. 2021-03-19 The opponent that controlled the exiled card doesn’t have to be the same opponent that becomes the monarch in order to cause that card to return to the battlefield. Any opponent becoming the monarch will cause the card to return. 2021-03-19 In a multiplayer game, if the monarch leaves the game, the player whose turn it is immediately becomes the monarch. If the player whose turn it is has left the game, instead the next player in turn order becomes the monarch.
Palace Sentinels
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-08-23 Being the monarch carries two inherent triggered abilities. “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2016-08-23 Abilities that trigger whenever you “become the monarch” trigger only if you aren’t already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won’t trigger. 2016-08-23 If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2016-08-23 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn’t resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn. 2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.” 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. 2020-11-10 If the monarch leaves the game during another player’s turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
Pariah
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 You can attach this to an opponent’s creature, and all damage done to you is instead done to their creature. 2004-10-04 All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage at once, all 3 damage goes to one Pariah. If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah.
Pariah's Shield
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-10-01 If Pariah’s Shield isn’t attached to a creature, all damage that would be dealt to you is dealt to you normally.
Path of Ancestry
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the last ability adds one mana of any color in their combined color identities. 2020-11-10 Your commander’s creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry’s last ability. They aren’t set before the game begins, and they may not be the same types your commander had when you activated that ability. Notably, if your commander is in a hidden zone (like the hand or library) or is phased out, it’s considered to have no creature types. 2020-11-10 If your commander is a card that has no colors in its color identity, Path of Ancestry’s ability produces no mana. It doesn’t produce {C}. 2020-11-10 If you don’t have a commander, Path of Ancestry’s ability produces no mana. 2020-11-10 If you cast your commander with mana from Path of Ancestry, and your commander hasn’t somehow lost all of its creature types while on the stack, you’ll scry 1. 2020-11-10 If your commander has no creature types, it can’t share a creature type with any spell that you cast. 2020-11-10 If Path of Ancestry’s last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won’t scry 2. This is true whether you spend the mana on one creature spell or two.
Protean Hydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it. 2009-10-01 If unpreventable damage is dealt to Protean Hydra, the Hydra’s second ability will try to prevent it and fail (meaning that damage has its normal results), and it will also remove that many +1/+1 counters from Protean Hydra. 2009-10-01 Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability. 2009-10-01 If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times. 2009-10-01 If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger. 2009-10-01 If any +1/+1 counters are removed from Protean Hydra during the end step, its last ability will trigger and set up a delayed triggered ability that will trigger at the beginning of the next end step (which is near the end of the following turn).
Protector of the Crown
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-08-23 Protector of the Crown’s last ability doesn’t depend on you being the monarch. It will create a redirection effect even if an opponent is the monarch. 2016-08-23 Applying this redirection effect doesn’t change whether the damage is combat damage. 2016-08-23 If you control more than one Protector of the Crown, you choose which redirection effect to apply. You can’t divide damage dealt by one source. For example, if an attacking creature would deal 6 damage to you and you control two Protectors of the Crown, you may have that damage dealt to either of the Protectors. You can’t have 3 damage dealt to each one. 2016-08-23 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. 2016-08-23 Abilities that trigger whenever you “become the monarch” trigger only if you aren’t already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won’t trigger. 2016-08-23 If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
Reflecting Pool
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce. 2004-10-04 Any change to a land’s type or splicing of text into a land can affect the types of mana a land can produce. 2008-05-01 The types of mana are white, blue, black, red, green, and colorless. 2008-05-01 Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.” If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped. 2008-05-01 Reflecting Pool doesn’t care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana. 2008-05-01 Multiple Reflecting Pools won’t help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool’s ability — it just won’t produce any mana.
Rootbound Crag
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 This checks for lands you control with the land type Mountain or Forest, not for lands named Mountain or Forest. The lands it checks for don’t have to be basic lands. For example, if you control Temple Garden (a nonbasic land with the land types Forest and Plains), Rootbound Crag will enter the battlefield untapped. 2009-10-01 As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).
Rugged Prairie
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sacred Foundry
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set). 2018-10-05 If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
Selesnya Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Serene Master
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2013-10-17 If Serene Master blocks multiple creatures, its ability will trigger only once, and it will exchange power with only the target creature. (Note that Serene Master can’t block multiple creatures normally.) 2013-10-17 When Serene Master’s ability resolves, its power becomes equal to the former power of the target creature. At the same time, that creature’s power will become equal to Serene Master’s former power. 2013-10-17 Any power-modifying effects, counters, Auras, or Equipment will apply to the creatures’ new powers. For example, say Serene Master is enchanted with Lightning Talons, which gives it +3/+0, and it blocks a 5/5 creature. After the exchange, Serene Master would be an 8/2 creature (its power became 5, which was then modified by Lightning Talons), and the other creature would be 3/5. 2013-10-17 The exchange is made only if both Serene Master and the target creature are on the battlefield when the ability resolves.
Shield of the Oversoul
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-05-01 If the enchanted creature is both of the listed colors, it will get both bonuses. 2008-05-01 If an effect would simultaneously destroy Shield of the Oversoul and a green creature it’s enchanting, only the Shield is destroyed. 2013-07-01 If a green creature enchanted by Shield of the Oversoul is dealt lethal damage, the creature isn’t destroyed, but the damage remains on the creature. If Shield of the Oversoul stops enchanting that creature later in the turn, the creature will lose indestructible and will be destroyed.
Shielded by Faith
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Spectator Seating
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Count the number of opponents you currently have, not how many you started with. If your four-player game is down to you and a single opponent, the land enters the battlefield tapped. 2020-11-10 If an effect puts the land onto the battlefield tapped, having two or more opponents won’t untap it.
Splinter Twin
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Legal    vintage: Legal   
2010-06-15 The token that’s put onto the battlefield copies exactly what’s printed on the enchanted creature (unless that creature is copying something else or it’s a token; see below), plus it has haste. It doesn’t copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it’s been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn’t copy the ability granted to the enchanted creature by Splinter Twin. 2010-06-15 If the enchanted creature is copying something else when the ability resolves (for example, if it’s a Renegade Doppelganger), then the token enters the battlefield as a copy of whatever the enchanted creature is copying, plus it has haste. 2010-06-15 If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste. 2010-06-15 If the enchanted creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero. 2010-06-15 Any enters-the-battlefield abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the enchanted creature will also work. 2010-06-15 Splinter Twin grants an activated ability to the enchanted creature. That creature’s controller (who is not necessarily the Aura’s controller) can activate it. The creature’s controller is the player who gets the token. 2010-06-15 If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature’s last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else). 2010-06-15 The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time. 2010-06-15 If the ability is activated during a turn’s end step, the token will be exiled at the beginning of the following turn’s end step. 2010-06-15 If the token isn’t exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste. 2010-06-15 The token will not be kicked, even if the creature it’s copying was. 2013-07-01 If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
Sprouting Phytohydra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2006-05-01 A token copy of Sprouting Phytohydra is created even if the damage dealt to Sprouting Phytohydra destroys it. 2006-05-01 If a token copy of Sprouting Phytohydra is dealt damage, it will create another token copy. 2006-05-01 If Cytoshape turns a creature into a copy of Sprouting Phytohydra, and that creature is dealt damage, the token that is put onto the battlefield is simply a copy of Sprouting Phytohydra. At the end of the turn, the Cytoshaped creature will revert back to what it was, but the token copying it will not.
Steelshaper's Gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Stomping Ground
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set). 2018-10-05 If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
Stoneforge Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 When Stoneforge Mystic’s second ability resolves, you may put any Equipment card from your hand onto the battlefield, not just the one you searched for with its first ability. The Equipment is put onto the battlefield unattached.
Sungrass Prairie
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Sunpetal Grove
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don’t have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter the battlefield untapped. 2009-10-01 As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).
Sword of Hearth and Home
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 As Sword of Hearth and Home’s second ability resolves, the land and the creature will enter the battlefield at the same time. 2021-06-18 If you choose a target creature you own and that creature isn’t a legal target as the triggered ability tries to resolve, that ability won’t resolve and none of its effects will happen. You won’t search for a basic land card. 2021-06-18 If the creature you own is a token, it won’t return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
Talisman of Conviction
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Talisman of Unity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Temple Garden
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set). 2018-10-05 If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
Terramorphic Expanse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
The Ozolith
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 The Ozolith’s first ability doesn’t move counters off the creature that’s left the battlefield. Instead, it causes you to put a number of counters of each kind of counter that was on that creature onto The Ozolith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith’s first ability resolves first. 2020-04-17 +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful. 2020-04-17 As The Ozolith’s last ability resolves, you choose whether to move the counters. 2020-04-17 You can’t move only some of the counters from The Ozolith onto the target creature. 2020-04-17 If the target creature is an illegal target by the time The Ozolith’s last ability tries to resolve, the ability won’t resolve. You won’t remove any counters from The Ozolith. 2020-04-17 If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can’t move any counters from it onto the target creature.
Throne of the High City
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-08-23 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. 2016-08-23 Abilities that trigger whenever you “become the monarch” trigger only if you aren’t already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won’t trigger. 2016-08-23 If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
Timely Ward
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Unflinching Courage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-03-14 Multiple instances of lifelink on the same creature are redundant.
Windswept Heath
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Wooded Bastion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Wooded Foothills
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Woolly Thoctar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
arcane signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Arcane Signet’s ability produces no mana. It doesn’t produce {C}. 2020-11-10 If you don’t have a commander, Arcane Signet’s ability produces no mana.
boros signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
brave the sands
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The last ability is cumulative. If you control an additional Brave the Sands, your creatures will each be able to block three creatures, and so on.
forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
gruul signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
plains
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
prismatic vista
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
sol ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
spire garden
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-06-08 If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.
sword of truth and justice
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Protection from a color means that the equipped creature can’t be blocked by creatures of that color, can’t be the target of spells of that color or abilities from sources of that color, can’t be enchanted or equipped by Auras or Equipment of that color, and all damage that sources of that color would deal to it is prevented. Nothing other than these events is prevented or illegal. 2019-06-14 If a permanent or player you choose while proliferating has more than one kind of counter on it, it will get one more of each of those kinds. This means that if you put a +1/+1 counter on a creature you control with a -1/-1 counter on it, then choose that creature while proliferating, you’ll put another of each of those counters on it before state-based actions remove them. 2021-03-19 If a permanent has +1/+1 counters and -1/-1 counters on it, they’re removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. 2021-03-19 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them. 2021-03-19 You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all. 2021-03-19 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
talisman of impulse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
Created by DarthBob08.
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