MTG Deck Analyzer

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Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

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100 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
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Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

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A rough analysis shows that removing
the following could optimize your deck.

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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Abzan Falconer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn. 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
Abzan beastmaster
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-11-24 The ability checks the creatures on the battlefield as it resolves to determine if you will draw a card. 2014-11-24 You’ll draw a maximum of one card, even if you control multiple creatures tied for the greatest toughness.
Admonition Angel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2010-03-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves. 2010-03-01 Admonition Angel’s landfall ability and its last ability are linked. The last ability refers only to cards exiled with its landfall ability. 2010-03-01 If Admonition Angel’s landfall ability triggers, but the Angel leaves the battlefield before it resolves, its last ability will trigger and resolve first. All previously exiled cards will be returned to the battlefield. Then the landfall ability will resolve and exile the targeted permanent forever.
Ashaya, Soul of the Wild
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 The ability that defines Ashaya’s power and toughness applies in all zones, not just the battlefield. 2020-09-25 As long as Ashaya is on the battlefield, it’s affected by its second ability and thus its first ability counts itself. 2020-09-25 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Ashaya may become lethal if lands you control leave the battlefield during that turn. 2020-09-25 You can’t play creature cards as lands; you’ll still have to cast them as spells, and they’ll enter the battlefield as lands (in addition to their other types). 2020-09-25 A land that’s a Forest has the intrinsic mana ability “{T}: Add {G}.”
Avenger of Zendikar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example). 2010-03-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
Banishing light
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled. 2021-03-19 Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. 2021-03-19 If a token is exiled this way, it will cease to exist and won't return to the battlefield. 2021-03-19 If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
Bear umbra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap. 2018-07-13 If a permanent enchanted with an Aura that has totem armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Totem armor won't do anything because it won't have to. 2018-07-13 Totem armor's effect is mandatory. If the enchanted permanent would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has totem armor instead. 2018-07-13 Totem armor's effect is applied no matter why the enchanted permanent would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to “destroy” it (such as Putrefy). In either case, all damage is removed from the permanent and the Aura is destroyed instead. 2018-07-13 If a permanent you control is enchanted with multiple Auras that have totem armor, and the enchanted permanent would be destroyed, one of those Auras is destroyed instead — but only one of them. You choose which one because you control the enchanted permanent. 2018-07-13 If a permanent enchanted with an Aura that has totem armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness) totem armor's effect will replace all of them and save the creature. 2018-07-13 If a spell or ability (such as Akroma's Vengeance) would destroy both an Aura with totem armor and the permanent it's enchanting at the same time, totem armor's effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once. 2018-07-13 Totem armor's effect is not regeneration. Specifically, if totem armor's effect is applied, the enchanted permanent does not become tapped and is not removed from combat as a result. Effects that say the enchanted permanent can't be regenerated (as Putrefy does) won't prevent totem armor's effect from being applied. 2018-07-13 If a spell or ability says that it would “destroy” a permanent enchanted with an Aura that has totem armor, that spell or ability is what causes the Aura to be destroyed instead. Totem armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has totem armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability. 2018-07-13 Totem armor has no effect if the enchanted permanent is put into a graveyard for any other reason, such as if it's sacrificed, if the “legend rule” applies to it, or if its toughness is 0 or less.
Beast Within
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 If the permanent is still a legal target but is not destroyed (perhaps because it regenerated or has indestructible), its controller still gets the Beast token. 2021-03-19 If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.
Blighted Woodland
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Bolt bend
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 Once you announce that you’re casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with power 4 or greater. 2019-05-03 Once you’ve cast Bolt Bend, losing control of all creatures with power 4 or greater won’t affect the spell or cause you to pay more mana. 2019-05-03 The single target that the target spell or ability targets doesn’t have to be a creature you control with power 4 or greater. 2019-05-03 You don’t choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets to choose from, the target isn’t changed. It doesn’t matter if the original target has somehow become illegal itself. 2019-05-03 If a spell or ability targets multiple things, you can’t target it with Bolt Bend, even if all but one of those targets have become illegal. 2019-05-03 If a spell or ability targets the same player or object multiple times, you can’t target it with Bolt Bend.
Boros garrison
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Boros guildgate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 The subtype Gate has no special rules significance, but other spells and abilities may refer to it. 2013-04-15 Gate is not a basic land type.
Canopy vista
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Cinder glade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Command tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Command Tower's ability produces no mana.
Conclave mentor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead. 2020-06-23 Conclave Mentor’s first ability doesn’t apply to itself if it’s somehow entering the battlefield with a +1/+1 counter on it. 2020-06-23 If you control two Conclave Mentors, the number of +1/+1 counters put on a creature is two plus the original number. Three Conclave Mentors add three, and so on. 2020-06-23 If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects. 2020-06-23 Use Conclave Mentor’s power as it last existed on the battlefield to determine how much life you gain.
Darksteel mutation
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2013-10-17 Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness. 2013-10-17 Darksteel Mutation overwrites any previous effects that set the enchanted creature’s power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally. 2013-10-17 However, Darksteel Mutation does not overwrite effects that change the enchanted creature’s power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won’t overwrite the effect of counters. 2013-10-17 The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types. 2013-10-17 In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won’t retain those. 2013-10-17 The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it’s enchanting a commander, that creature will continue to be a commander. 2013-10-17 Darksteel Mutation doesn’t affect the enchanted creature’s colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield. 2013-10-17 Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
Destiny spinner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 Destiny Spinner’s first ability applies only while it’s on the battlefield. While it’s a spell, it can be countered. 2020-01-24 A spell or ability that counters spells can still target spells that can’t be countered. When that spell or ability resolves, the uncounterable spell won’t be countered, but any additional effects of the countering spell or ability will still happen. 2020-01-24 The value of X is determined only as Destiny Spinner’s activated ability resolves. Once that happens, the creature’s base power and toughness won’t change later in the turn even if the number of enchantments you control changes. 2020-01-24 If you activate Destiny Spinner’s ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies. 2020-01-24 Destiny Spinner’s activated ability doesn’t untap the land that becomes a creature. 2020-01-24 If you control no enchantments at the time Destiny Spinner’s activated ability resolves, the land becomes a 0/0 creature and is put into its owner’s graveyard unless another effect is raising its toughness.
Dragonmaster Outcast
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Duskshell Crawler
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Emeria Shepherd
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A “nonland permanent card” is an artifact, creature, enchantment, or planeswalker card. 2015-08-25 If you return an Aura to the battlefield this way, you choose what it will enchant as it enters the battlefield. This doesn’t target any player or permanent, so you could attach an Aura to a permanent with hexproof controlled by an opponent, for example. If there’s nothing the Aura can legally enchant, it stays in the graveyard. 2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Evolution sage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. 2021-03-19 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. 2021-03-19 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. 2021-03-19 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Evolving wilds
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Farseek
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
Felidar Retreat
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Fierce empath
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 If a card in a player's library has {X} in its mana cost, X is considered to be 0.
Garruk, Primal Hunter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving. 2011-09-22 If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way. 2011-09-22 For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
Generous gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If the target permanent is an illegal target by the time Generous Gift tries to resolve, the spell doesn't resolve. No player creates an Elephant. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create an Elephant.
Gruul guildgate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 The subtype Gate has no special rules significance, but other spells and abilities may refer to it. 2013-04-15 Gate is not a basic land type.
Gruul turf
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Harrow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 The sacrifice of a land is part of the cost of casting Harrow. You can’t pay this cost more than once to get a multiple effect. 2004-10-04 The two lands do not count toward your normal one land you can play each turn. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.
Hellkite charger
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 You decide whether to pay {5}{R}{R} as Hellkite Charger’s ability resolves. 2009-10-01 If you pay {5}{R}{R}, the new combat phase immediately follows the current combat phase. There is no main phase in between. 2009-10-01 Hellkite Charger’s ability may trigger multiple times in the same turn, since its own ability gives it multiple chances to attack. Each time it resolves, you may create an additional combat phase. 2009-10-01 If two Hellkite Chargers attack at the same time, both of their abilities trigger. If you pay {5}{R}{R} for each, two new combat phases will be created. However, all attacking creatures untap as those abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase.
Hunter's insight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hydra's Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter. 2020-01-24 To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
Infiltration Lens
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 If the equipped creature becomes blocked by multiple creatures, Infiltration Lens’s ability triggers that many times.
Inspiring Call
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-11-17 Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. 2017-11-17 Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Jungle shrine
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Khalni Heart Expedition
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
Krosan Verge
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Krosan grip
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions. 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack. 2021-03-19 Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal. 2021-03-19 Casting a spell with split second won’t affect spells and abilities that are already on the stack. 2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack. 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Lapse of Certainty
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Mask of avacyn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 If Mask of Avacyn somehow becomes attached to a creature an opponent controls, that creature can’t be the target of spells or abilities you control.
Mina and Denn, Wildborn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
Mirror shield
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 The ability Mirror Shield grants triggers and resolves before combat damage is dealt. That creature won’t deal combat damage to the equipped creature or be dealt damage by it. 2020-01-24 If a creature with deathtouch blocks the equipped creature and is then destroyed, the equipped creature remains blocked. Unless the equipped creature has trample, it won’t deal combat damage to the player or planeswalker it’s attacking. 2020-01-24 Once a creature without deathtouch has blocked or become blocked by the equipped creature, causing the other creature to gain deathtouch won’t cause the ability granted by Mirror Shield to trigger.
Mizzium Mortars
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets. 2013-04-15 Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. 2013-04-15 Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage. 2013-04-15 Overload doesn’t change when you can cast the spell. 2013-04-15 Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead. 2013-04-15 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too. 2013-04-15 If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Moraug, Fury of Akoum
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 Moraug’s first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield. 2020-09-25 Moraug’s first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat. 2020-09-25 A creature that enters the battlefield attacking hasn’t attacked that combat. Moraug’s ability won’t count that combat. Unless that creature has haste, it won’t be able to attack in additional combats this turn. 2020-09-25 If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You’ll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat. 2020-09-25 There won’t be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you’ll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Myriad landscape
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 You can choose to find one basic land card with Myriad Landscape's last ability.
Needle spires
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield. 2016-01-22 This land is colorless until the last ability gives it colors. 2016-01-22 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. 2016-01-22 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Needle Spires has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/4 creature that’s still a land.
Oblivion Ring
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2007-10-01 If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever. 2007-10-01 If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example). 2008-10-01 If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever. 2012-07-01 Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Obuun, Mul Daya Ancestor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-09-25 Obuun’s first ability doesn’t remove any abilities the land creature has. 2020-09-25 Obuun’s first ability can target a land that’s already a creature. This overwrites any previous effects that set the land creature’s power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect. 2020-09-25 Effects that modify the power or toughness of the land creature without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Omnath, Locus of Rage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 If Omnath dies at the same time as any other Elementals you control, Omnath’s last ability will trigger for each of them (and once for itself). 2015-08-25 Omanth doesn’t have the land type Locus. 2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Overwhelming stampede
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 You check the power of your creatures as Overwhelming Stampede resolves. For example, if you control a 2/1 creature, a 2/2 creature, a 2/4 creature, a 4/1 creature, a 5/5 creature, and a 5/6 creature at that time, each of your creatures gets +5/+5 and gains trample until end of turn.
Primal growth
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 You may choose not to find any basic lands when you search. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.
Rampant growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 The land does not count toward your one per turn limit because it was put onto the battlefield by an effect. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
Retreat to kazandu
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2015-08-25 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. 2015-08-25 If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Return of the Wildspeaker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rhythm of the Wild
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot. 2019-01-25 If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect. 2019-01-25 A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue). 2019-01-25 A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen. 2019-01-25 If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste. 2019-01-25 If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it. 2019-01-25 If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives. 2019-01-25 Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other. 2019-05-03 If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
Rishkar's Expertise
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-02-09 If you control no creatures with power greater than 0 as Rishkar's Expertise resolves, you draw no cards, but you may cast a card with mana value 5 or less from your hand without paying its mana cost. 2017-02-09 You may cast one of the cards drawn by Rishkar's Expertise's first effect while performing its second effect. 2017-02-09 A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0. 2017-02-09 If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. 2017-02-09 The greatest power among creatures you control is determined as Rishkar's Expertise resolves. 2017-02-09 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card. 2017-02-09 While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owner's graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves. 2017-02-09 Any triggered abilities that trigger while performing the Expertise spell's first effect won't be put onto the stack until after you're done casting your free spell. They're put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered. 2017-02-09 Effects that allow you to “cast” a card don't allow you to play a land card. 2017-04-18 The mana value of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.
Rogue's Passage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
Roiling regrowth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sakura-Tribe Elder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Selesnya guildgate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 The subtype Gate has no special rules significance, but other spells and abilities may refer to it. 2013-04-15 Gate is not a basic land type.
Selesnya sanctuary
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Shared Summons
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sol ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Springbloom druid
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 While resolving Springbloom Druid’s triggered ability, you can’t sacrifice multiple lands to search for more than two basic land cards.
Sun titan
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 A permanent card is an artifact, creature, enchantment, land, or planeswalker card. 2010-08-15 The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5. 2010-08-15 If the mana cost of a card in your graveyard includes {X}, X is considered to be 0. 2010-08-15 If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
Swiftfoot boots
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Swords to Plowshares
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 The amount of life gained is equal to the power of the targeted creature as it last existed on the battlefield. 2018-03-16 If the creature's power is negative, its controller doesn't lose or gain life.
Terramorphic Expanse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Thrill of Possibility
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 You must discard exactly one card to cast Thrill of Possibility; you can’t cast it without discarding a card, and you can’t discard additional cards.
Tormenting voice
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 You must discard exactly one card to cast Tormenting Voice; you can’t cast it without discarding a card, and you can’t discard additional cards.
Triumph of Ferocity
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 Triumph of Ferocity’s ability will trigger at the beginning of each of your upkeeps regardless of who controls the creature with the greatest power. The ability checks whether you’ll draw a card when it resolves.
Tuskguard Captain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn. 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
Unbreakable Formation
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter. 2019-01-25 Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus. For example, if you cast Sphinx's Insight during your main phase, you gain 2 life during its resolution, after you draw two cards. 2019-01-25 If a spell with an addendum ability is copied, the copy won't give you the addendum bonus. This is because the copy wasn't cast at all.
Unleash fury
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
Valakut exploration
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available. 2020-09-25 You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available. 2020-09-25 If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can’t play it again. 2020-09-25 If you play the card in response to the end step triggered ability, that card won’t be put into your graveyard and won’t be counted when determining how much damage to deal. 2020-09-25 If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won’t trigger, and the cards won’t be put into their owner’s graveyard. 2020-09-25 In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner’s graveyard. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Vandalblast
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If you don't pay the overload cost of Vandalblast, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. 2021-03-19 Because a spell with overload doesn't target when its overload cost is paid, it may affect artifacts with hexproof or with protection from red. 2021-03-19 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was. 2021-03-19 If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
plains
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
Created by Nickmunz.
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