MTG Deck Analyzer

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We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Ninja deck
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Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
117 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 51.5
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Land
1@5
99
1@0
?-?
Creature
1@5
100
1@0
?-?
Ninja
1@5
91
1@3
?-?
Ninjutsu
1@5
86
1@5
?-?
Enchantment
1@5
77
1@9
?-?
Artifact
1@5
89
1@4
?-?
Instant
1@5
49
1@25
?-?
Board wipe
1@5
0
1@110
?-?
Flying
1@5
84
1@6
?-?
Unblocked
1@5
80
1@7
?-?
Hexproof
1@5
20
1@65
?-?
Draw
1@5
54
1@21
?-?
Counter spell
1@5
49
1@25
?-?
Creature removal
1@5
36
1@37
?-?
Scry
1@5
68
1@13
?-?
Maybe
1@5
64
1@15
?-?
Vigilance
1@5
0
1@110
?-?
Fear
1@5
28
1@48
?-?
Rogue
1@5
64
1@15
?-?
Planeswalker
1@5
10
1@93
?-?
P(All)
0.0
The probability that ALL of your
tactics will land as planned.
Average Shortage
8.5
The average number of cards "late" or
"missing" during an "imperfect" game.
CMC Median
2
Half of this deck's cards can by played for
this total/converted mana cost or less.
Land Pace
2,6,20
Turns which you can expect to have drawn
enough land for 50%, 85%, and 100% of cards.
Pruning Suggestions (beta)

Analyzing ...

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

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You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Aboshan's Desire
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Aqueous Form
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom. 2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them. 2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions. 2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.
Arcane Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Arcane Signet's ability produces no mana.
Artificer's Assistant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t. 2018-04-27 Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. 2018-04-27 An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast. 2018-04-27 Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.
Augury Owl
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Awesome Presence
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2007-02-01 In the Two-Headed Giant format, you still only have to pay once per creature.
Baleful Strix
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Blighted Agent
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Champion's Helm
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2011-09-22 It’s possible for a Champion’s Helm you control to be attached to a creature an opponent controls (if an opponent gains control of your equipped creature, for example). In this case, the creature couldn’t be the target of spells or abilities you control, as you are an opponent of the controller of the creature with hexproof.
Changeling Outcast
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Choked Estuary
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-04-08 You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Prairie Stream from the Battle for Zendikar set to satisfy the ability of Choked Estuary. 2016-04-08 Lands don't have a subtype just because they can produce mana of the corresponding color. Choked Estuary itself is neither an Island nor a Swamp, even though it produces blue and black mana, so you can't reveal one to satisfy the ability of another. 2016-04-08 If an Island or Swamp is entering the battlefield from your hand at the same time as Choked Estuary, you may reveal the other land to have Choked Estuary enter untapped. 2016-04-08 If an effect instructs you to put Choked Estuary onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Cliffhaven Kitesail
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control. 2020-09-25 If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Command Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Command Tower's ability produces no mana.
Confound
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Confound doesn’t resolve if the targeted spell has been countered or does not still target one or more permanents that are still creatures and are still on the battlefield. Confound is different from other such spells in that it actually specifies that the spell must target a creature, not just be able to target a creature or that the spell has a certain number of targets.
Contraband Kingpin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 If multiple artifacts enter the battlefield simultaneously, you'll scry 1 that many times. You won't look at more than one card from your library at once.
Counterspell
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cover of Darkness
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Covert Technician
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Crawlspace
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2014-02-01 Your opponents can still attack planeswalkers you control with any number of creatures each combat.
Crystal Ball
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cyclonic Rift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 If you don't pay the overload cost of Cyclonic Rift, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. 2020-08-07 Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. 2020-08-07 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. 2020-08-07 If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
Darkwater Catacombs
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Deadly Rollick
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-04-17 Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost. 2020-04-17 It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
Dimir Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Dokuchi Silencer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 You don't choose the target for Dokuchi Silencer's last ability until after you have chosen whether or not to discard a card. If you choose to discard a card, a second triggered ability goes on the stack and you will choose a target for it. Opponents may respond to that triggered ability as normal. 2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Drowned Catacomb
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don’t have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter the battlefield untapped. 2009-10-01 As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).
Fallen Shinobi
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Fallen Shinobi's triggered ability doesn't change when you can play the exiled cards. For example, if a sorcery card is exiled, you can cast it only during your main phase when the stack is empty. If a land card is exiled, you can play it only during your main phase and only if you have an available land play remaining. 2019-06-14 Casting an exiled card causes it to leave exile. You can't cast it multiple times. 2019-06-14 Any cards you don't cast will remain in exile. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Fierce Guardianship
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-04-17 Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost. 2020-04-17 It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
Flitterstep Eidolon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 You don’t choose whether the spell is going to be an Aura spell or not until the spell is already on the stack. Abilities that affect when you can cast a spell, such as flash, will apply to the spell after you’ve made this choice. For example, an effect that said you can cast creature spells as though they have flash won’t allow you to cast a creature card with bestow as an Aura spell anytime you could cast an instant, but one that said you can cast Aura spells as though they have flash will. 2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It’s never both, although it’s an enchantment spell in either case. 2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn’t countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature. 2013-09-15 Unlike other Auras, an Aura with bestow isn’t put into its owner’s graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it’s been under your control continuously, even as an Aura, since your most recent turn began. 2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can’t choose to pay the bestow cost and have it become an Aura. 2013-09-15 Auras attached to a creature don’t become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature. 2013-09-15 An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action.
Forcefield
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 This can’t be used to prevent damage caused by a blocked creature with Trample ability.
Gorgon's Head
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Higure, the Still Wind
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-02-01 If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won’t be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat. 2005-02-01 If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
Hypnotic Specter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-08-01 The ability triggers even if the Specter’s damage is being redirected to an opponent. It does not trigger if damage that would have been dealt to the opponent is redirected to a nonopponent player or a creature, or if the damage is prevented.
Ingenious Infiltrator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If Ingenious Infiltrator is dealt lethal combat damage at the same time a Ninja you control deals combat damage to a player, its ability triggers. 2019-06-14 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2019-06-14 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking. 2019-06-14 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2019-06-14 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2019-06-14 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Ink-Eyes, Servant of Oni
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-02-01 If, during the combat damage step, a creature is destroyed during combat and Ink-Eyes also deals combat damage to a player, the destroyed creature can be a legal target for Ink-Eyes’s ability.
Island
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Jace's Erasure
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-08-15 If a spell or ability causes you to draw multiple cards, Jace’s Erasure’s ability triggers that many times. (The spell or ability finishes resolving before you put Jace’s Erasure’s abilities on the stack.) 2010-08-15 If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Jace’s Erasure’s ability won’t trigger.
Kaito Shizuki
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on. 2022-02-18 As Kaito Shizuki phases out, Auras attached to him also phase out at the same time. Those Auras will phase in at the same time Kaito does, and they'll phase in still attached to Kaito. 2022-02-18 Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Kaito phases back in with the same number of loyalty counters that he phased out with. 2022-02-18 Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no “leaves the battlefield” or “enters the battlefield” abilities will trigger, and Kaito's first ability won't trigger again at the end of a turn in which he phased in.
Keep Safe
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 A spell that can’t be countered is a legal target for Keep Safe. That spell won’t be countered when Keep Safe resolves, but you’ll still draw a card. 2020-04-17 Keep Safe can target a spell that has multiple targets, as long as at least one of those targets is a permanent you control. 2020-04-17 If the permanent you control targeted by the target spell leaves the battlefield, that spell is no longer a legal target for Keep Safe. On the other hand, if that target permanent becomes an illegal target for the target spell but remains on the battlefield under your control, the target spell is still a legal target for Keep Safe.
Konda's Banner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-12-01 A creature can’t get more than +2/+2 from Konda’s Banner. Sharing more than one color or more than one creature type with the equipped creature does nothing. 2004-12-01 The equipped creature shares a color with itself, as long as it has one or more colors. 2004-12-01 The equipped creature shares a creature type with itself, as long as it has one or more creature types. “Artifact” is not a creature type.
Krydle of Baldur's Gate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Launch
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Mask of Riddles
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-05-01 If a Mask of Riddles you control somehow winds up equipping a creature you don't control, Mask of Riddles's triggered ability will still trigger whenever that creature deals combat damage to a player (even if that player is you). You will control that ability, so you may draw a card.
Mistblade Shinobi
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Mox Opal
commander: Legal    duel: Banned    frontier: ???    modern: Banned    legacy: Legal    vintage: Legal   
2020-08-07 If you control Mox Opal and one other artifact, then have a second Mox Opal enter the battlefield as your third artifact, you can't activate either one's mana ability before putting one into your graveyard due to the “legend rule.”
Nezumi Prowler
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Ninja of the Deep Hours
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2021-03-19 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all. 2021-03-19 The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu. 2021-03-19 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2021-03-19 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage. 2021-03-19 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
Okiba-Gang Shinobi
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-02-01 If the defending player has two or fewer cards in hand when Okiba-Gang Shinobi deals combat damage to that player, they are all discarded.
Ornithopter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Phantom Ninja
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Phyrexian Splicer
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 If the target which is having the ability removed does not have that ability during the resolution of this effect, then this effect still grants the chosen ability. The reason is that the second target is still legal even if the first one is not.
Ponder
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Legal    vintage: Restricted   
2021-03-19 If you choose to shuffle your library, that includes the three cards you just looked at and put back on top of it.
Prickly Boggart
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Propaganda
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The payment is made during the declare attackers step at the same time you are declaring the attacker. 2004-10-04 If there is more than one Propaganda on the battlefield, the cost is cumulative. 2004-10-04 If there are multiple attacks in a turn, then you have to pay for each attack. 2004-10-04 Paying this cost is not an instant or any other kind of ability, it is an additional cost on the declaration of the attacker. 2007-02-01 In the Two-Headed Giant format, you still only have to pay once per creature. 2014-02-01 Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
Prosperous Thief
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Reaper's Talisman
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-07-23 When the equipped creature attacks alone, it causes both abilities to trigger.
Ring of Evos Isle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rogue's Passage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
Rune of Mortality
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-02-05 Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying. 2021-02-05 If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
Sage Owl
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sakashima's Student
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2012-06-01 If the chosen creature has {X} in its mana cost, X is zero. 2012-06-01 Because you return the unblocked attacking creature to its owner’s hand while activating the ninjutsu ability, you can’t have Sakashima’s Student enter the battlefield as a copy of that creature. 2012-06-01 Sakashima’s Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. 2012-06-01 If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima’s Student), then your Sakashima’s Student enters the battlefield as whatever the chosen creature copied. 2012-06-01 If the chosen creature is a token, Sakashima’s Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima’s Student is not a token. 2012-06-01 Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima’s Student enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature (like devour) will also work. 2012-06-01 If Sakashima’s Student somehow enters the battlefield at the same time as another creature, Sakashima’s Student can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield. 2012-06-01 You can choose not to copy anything. In that case, Sakashima’s Student enters the battlefield as a 0/0 creature, and is probably put into the graveyard immediately.
Shadowspear
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 You can activate Shadowspear’s second ability whether or not it’s equipped to a creature. 2020-01-24 If a permanent enters the battlefield under an opponent’s control with hexproof or indestructible after Shadowspear’s second ability resolves, it won’t lose that ability unless you activate Shadowspear’s second ability again. The same is true if an opponent’s permanent gains indestructible or hexproof after Shadowspear’s second ability resolves. 2020-01-24 Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear’s second ability resolves during that turn.
Shipwreck Marsh
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 If this land enters the battlefield at the same time as any number of other lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Shizo, Death's Storehouse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Silent-Blade Oni
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2012-06-01 If you cast a permanent spell this way, it will enter the battlefield under your control when it resolves. If you cast an instant or sorcery spell this way, that card will be put into its owner's graveyard when it resolves. 2012-06-01 The nonland card you cast via the triggered ability is cast as part of the resolution of that ability. Timing restrictions based on the card's type are ignored. Other restrictions, such as “Cast [this card] only during an opponent's turn,” are not. 2012-06-01 If you cast a card without paying its mana cost, you can't choose to cast it for any alternative costs, such as evoke or the alternative cost provided by the morph ability. If it has {X} in its mana cost, X must be 0. However, you can pay optional additional costs, such as kicker, and you must still pay mandatory additional costs, such as the one on Fling.
Silver Raven
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Silver-Fur Master
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Siren Stormtamer
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 Siren Stormtamer’s activated ability can target a spell or ability that has multiple targets, as long as at least one of those targets is you or a creature you control. 2020-11-10 If the creature you control targeted by the target spell or ability leaves the battlefield, that spell or ability is no longer a legal target for Siren Stormtamer’s ability. On the other hand, if that targeted creature becomes an illegal target for the target spell but remains on the battlefield under your control, the target spell or ability is still a legal target for Siren Stormtamer’s ability.
Sleeper's Robe
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Slither Blade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Smoke Shroud
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sol Ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Sunken Hollow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Sunken Ruins
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Swamp
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Swiftfoot Boots
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Tainted Isle
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Tetsuko Umezawa, Fugitive
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 Once a creature you control has been blocked, changing its power to 1 or less won’t cause it to become unblocked. Changing its toughness to 1 won’t cause it to become unblocked, and changing its toughness to less than 1 will cause it to die.
Thassa, God of the Sea
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-09-15 Activating Thassa’s last ability after the target creature has been blocked won’t change or undo the block. 2013-09-15 Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color. 2013-09-15 Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color. 2013-09-15 Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s). 2013-09-15 If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time. 2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom. 2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them. 2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions. 2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry. 2013-09-15 The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. 2013-09-15 If a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not, for abilities that trigger whenever a creature enters the battlefield. 2013-09-15 If a God stops being a creature, it loses the type creature and all creature subtypes. It continues to be a legendary enchantment. 2013-09-15 The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures. 2013-09-15 If a God is attacking or blocking and it stops being a creature, it will be removed from combat. 2013-09-15 If a God is dealt damage, then stops being a creature, then becomes a creature again later in the same turn, the damage will still be marked on it. This is also true for any effects that were affecting the God when it was originally a creature. (Note that in most cases, the damage marked on the God won’t matter because it has indestructible.)
Thousand-Faced Shadow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2022-02-18 You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Thousand-Faced Shadow is attacking. (Remember that the rules for ninjutsu specify that a creature that enters the battlefield attacking because of a ninjutsu ability attacks the same player or planeswalker the returned unblocked creature was.) 2022-02-18 Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking. 2022-02-18 If the copied creature had {X} in its mana cost, X is 0. 2022-02-18 If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying. 2022-02-18 If the copied creature is a token, the token created by Thousand-Faced Shadow copies the original characteristics of that token as stated by the effect that put it onto the battlefield. 2022-02-18 Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work. 2022-02-18 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2022-02-18 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all. 2022-02-18 The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking. 2022-02-18 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example). 2022-02-18 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage. 2022-02-18 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike. 2022-02-18 Puff of smoke not included.
Thriving Isle
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Thriving Moor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Throat Slitter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Throatseeker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 Throatseeker’s effect applies only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked. 2019-06-14 If an unblocked attacking Ninja you control leaves combat (most likely because the combat phase has ended), it no longer has lifelink.
Tideforce Elemental
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad’s ability, for example). 2010-03-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
Treachery
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 You can untap 0 to 5 lands. 2016-06-08 You choose which lands to untap as the triggered ability resolves. They aren’t targeted, and they don’t have to be lands that you control.
Triton Shorestalker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Underground Sea
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2008-10-01 This has the mana abilities associated with both of its basic land types. 2008-10-01 This has basic land types, but it isn’t a basic land. Things that affect basic lands don’t affect it. Things that affect basic land types do.
Urborg, Tomb of Yawgmoth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 Urborg, Tomb of Yawgmoth isn’t a Swamp while it’s not on the battlefield. 2021-03-19 Land cards not on the battlefield aren’t Swamps while Urborg is on the battlefield. 2021-03-19 Urborg’s ability causes each land on the battlefield to have the land type Swamp. Any land that’s a Swamp has the ability “{T}: Add {B}.” Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they’re legendary, basic, or snow. 2021-03-19 If an effect such as that of Magus of the Moon causes Urborg to lose its abilities by setting it to a basic land type not in addition to its other types, it won’t turn lands into Swamps, no matter in what order those effects started to apply.
Vampire Cutthroat
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Varragoth, Bloodsky Sire
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Vela the Night-Clad
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2012-06-01 If Vela leaves the battlefield at the same time as other creatures you control, its ability will trigger for each of those creatures.
Will-o'-the-Wisp
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Winged Boots
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-07-23 If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Yuriko, the Tiger's Shadow
commander: Legal    duel: Restricted    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking. 2020-11-10 Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example). 2020-11-10 Activating Yuriko’s commander ninjutsu ability isn’t the same as casting Yuriko as a spell. You won’t have to pay the commander tax to activate that ability, and activating that ability won’t increase the commander tax to pay later. 2020-11-10 If a card in a player’s library has {X} in its mana cost, X is considered to be 0.
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