MTG Deck Analyzer

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Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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Ryu - Combo Deck
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Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

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99 cards

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For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
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Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

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A rough analysis shows that removing
the following could optimize your deck.

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New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Ancient Den
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Legal    vintage: Legal   
Arcane Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Arcane Signet's ability produces no mana.
Arid Mesa
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Basalt Monolith
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-08-07 Basalt Monolith's last ability can untap it as often as you can pay for it. If you believe you've found a way to generate an unbounded amount of mana with it, you're probably right.
Basilisk Collar
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Battlefield Forge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 The damage dealt to you is part of the second mana ability. It doesn’t use the stack and can’t be responded to. 2015-06-22 Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
Battlemage's Bracers
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-04-16 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as boast) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. 2021-04-16 Copying abilities doesn’t cause magecraft abilities to trigger. 2021-04-16 The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). 2021-04-16 If the ability is modal (that is, it has a bulleted list of modes), the copy will have the same mode(s). You can’t choose new ones. 2021-04-16 If the ability has {X} in its activation cost, the copy has the same value of X.
Boros Garrison
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Boros Signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Brallin, Skyshark Rider
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-04-17 If you discard a card as a cost to cast a spell or activate an ability, Brallin’s middle ability resolves before that spell or ability but after you’ve chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Brallin’s triggered ability does.’ 2020-04-17 Brallin’s middle ability gives it only one +1/+1 counter each time it resolves, no matter how many opponents are dealt damage. 2020-04-17 Brallin’s middle ability deals 1 damage to each opponent even if you can’t put a +1/+1 counter on Brallin, most likely because Brallin has left the battlefield. 2020-04-17 “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.” 2020-04-17 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text. 2020-04-17 The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. 2020-04-17 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black. 2020-04-17 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library. 2020-04-17 A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander. 2020-04-17 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both. 2020-04-17 The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library. 2020-04-17 If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn. 2020-04-17 Shabraz’s middle ability has you gain 1 life even if you can’t put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
Chromatic Orrery
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 Chromatic Orrery's last ability can have you draw at most five cards. “Colorless,” “artifact,” and “gold” are not colors.
Clifftop Retreat
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Clock of Omens
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Command Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Command Tower's ability produces no mana.
Conspiracy Theorist
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 While resolving Conspiracy Theorist’s ability, you can’t pay {1} and discard a card multiple times to draw more cards. 2021-04-16 The card exiled by the second ability is exiled face up. Casting it follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it’s a creature card, you can cast it only during your main phase while the stack is empty. In most cases, if you exile a non-instant card during an opponent’s turn, you won’t be able to cast it that turn.
Containment Construct
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Crucible of Worlds
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 Crucible of Worlds doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty. 2018-07-13 Crucible of Worlds doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.
Darksteel Citadel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
Enlightened Tutor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2016-06-08 The “shuffle and put the card on top” is a single action. If an effect causes the top card of the library to be face up, the second card down is not revealed.
Esper Sentinel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn. 2021-06-18 This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield. 2021-06-18 If Esper Sentinel's has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card.
Fellwar Stone
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now. 2004-10-04 The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana. 2004-10-04 It only produces one mana even if the land can produce more than one. 2009-10-01 The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana. 2009-10-01 Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability “{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.” If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped. 2009-10-01 When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order. 2009-10-01 Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
Fighter Class
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-07-23 The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}. 2021-07-23 For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either. 2021-07-23 If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks. 2021-07-23 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. 2021-07-23 Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. 2021-07-23 Gaining a level won't remove abilities that a Class had at a previous level. 2021-07-23 Gaining a level is a normal activated ability. It uses the stack and can be responded to. 2021-07-23 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. 2021-07-23 You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately. 2021-07-23 Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Fire Diamond
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Gilded Lotus
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Gold Myr
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Gorgon Flail
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Gorgon's Head
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Great Furnace
commander: Legal    duel: Legal    frontier: ???    modern: Banned    legacy: Legal    vintage: Legal   
Heartstone
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The cost reduction can be applied to additional costs. 2004-10-04 It will not add a {1} to abilities with no generic mana in their activation cost. 2004-10-04 It will never reduce any colored mana portion of an activation cost. 2006-07-15 Can’t reduce Snow mana costs. 2016-06-08 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Holdout Settlement
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
Honor-Worn Shaku
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Illusionist's Bracers
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-01-24 The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). 2013-01-24 If the ability is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one. 2013-01-24 An activated ability is written in the form “Cost: Effect.” 2013-01-24 If the cost of an activated ability requires Illusionist’s Bracers or the equipped creature to be sacrificed, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Illusionist’s Bracers is no longer equipped to that creature. 2013-01-24 If Illusionist’s Bracers somehow becomes equipped to a creature an opponent controls, and an activated ability (that isn’t a mana ability) of that creature is activated, you will control the copy of that ability. 2013-01-24 If the ability has {X} in its cost, the value of X is copied. 2013-04-15 A mana ability is an ability that (1) isn’t a loyalty ability, (2) doesn’t target, and (3) could put mana into a player’s mana pool when it resolves.
Imperial Recruiter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don't have to find the card if you don't want to. 2008-10-01 If a creature card has “*” in its power, the ability that defines its power works in all zones.
Inspiring Vantage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped. 2016-09-20 If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
Inventors' Fair
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-09-20 When using Inventors' Fair's activated ability, the number of artifacts you control is checked only as you activate it. It's not checked again as the ability resolves. 2016-09-20 No player may take actions in a turn before Inventors' Fair's triggered ability checks to see if it should trigger. If you don't control three or more artifacts, it won't trigger. 2016-09-20 If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don't have to be the same ones you controlled as it triggered. If you don't control three artifacts at that time, you won't gain life. 2018-01-19 There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
Iron Myr
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Karn, Silver Golem
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 The blocking ability triggers only once no matter how many blockers are declared. 2008-08-01 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
Karn, the Great Creator
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Restricted   
2019-05-03 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn. 2019-05-03 Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated. 2019-05-03 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. 2019-05-03 If a permanent has {X} in its mana cost, X is considered to be 0. 2019-05-03 Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card. 2019-05-03 In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
Liquimetal Torque
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Luminarch Aspirant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 Luminarch Aspirant can be the target of its own ability.
Magus of the Wheel
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 If each player has fewer than seven cards in their library as Magus of the Wheel's ability resolves, the game ends in a draw.
Marble Diamond
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Mind Stone
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Moonsilver Key
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-09-24 Most mana abilities found on artifacts are activated mana abilities. An activated mana ability is an activated ability that could produce mana as it resolves, does not require a target, and isn't a loyalty ability. 2021-09-24 Some artifacts, such as Gauntlet of Power, have triggered mana abilities. A triggered mana ability is a triggered ability that could produce mana as it resolves, triggers on the resolution of an activated mana ability or on mana being added, and doesn't require a target.
Mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Myriad Landscape
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 You can choose to find one basic land card with Myriad Landscape's last ability.
Needleverge Pathway // Pillarverge Pathway
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. 2020-09-25 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. 2020-09-25 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. 2020-09-25 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. 2020-09-25 The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. 2020-09-25 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. 2020-09-25 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. 2020-09-25 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. 2020-09-25 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Open the Armory
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Palladium Myr
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Paradise Mantle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Path to Exile
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If the target creature is an illegal target by the time Path to Exile tries to resolve, the spell won't resolve. The creature's controller won't search for a basic land card. 2021-03-19 The controller of the exiled creature isn't required to search their library for a basic land. If that player doesn't, the player won't shuffle their library.
Plains
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Prophetic Ravings
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Prototype Portal
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-01-01 If Prototype Portal has left the battlefield by the time its second ability resolves, you’ll still put a token onto the battlefield that’s a copy of the exiled card. On the other hand, if Prototype Portal is still on the battlefield at this time but there is no exiled card (because, perhaps, Riftsweeper’s ability caused the exiled card to be put into its owner’s library), no token is created. 2011-01-01 You don’t choose the value of {X}. Rather, the value of X is defined by the activated ability. 2011-01-01 If the exiled card has {X} in its mana cost (such as Chalice of the Void), that X is considered to be 0. The {X} in Prototype Portal’s activation cost takes this into account, though it may be greater than 0 if the exiled card has other mana symbols in its mana cost (such as Riptide Replicator). 2011-01-01 You may not activate the second ability if no card has been exiled with Prototype Portal. In that case, the value of {X} is undefined and can’t be paid. 2011-01-01 Any enters-the-battlefield abilities of the exiled card will trigger when the token is put onto the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the exiled card will also work.
Puresteel Paladin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 You may still activate the Equipment's other equip abilities if you wish. 2020-08-07 Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
Rings of Brighthearth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. 2020-11-10 You can’t pay {2} more than once for each time the triggered ability of Rings of Brighthearth resolves. 2020-11-10 If the ability has {X} in its cost, the copy uses the same value of X. 2020-11-10 The triggered ability of Rings of Brighthearth and the copy it creates both resolve before the ability that caused it to trigger. They resolve even if that ability is countered. 2020-11-10 The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). 2020-11-10 If paying the activation cost of the ability includes sacrificing Rings of Brighthearth, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Rings of Brighthearth is no longer on the battlefield.
Rugged Prairie
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rustvale Bridge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sacred Foundry
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-10-05 Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set). 2018-10-05 If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
Settle the Wreckage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves. 2017-09-29 That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left. 2017-09-29 The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).
Shadowspear
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 You can activate Shadowspear’s second ability whether or not it’s equipped to a creature. 2020-01-24 If a permanent enters the battlefield under an opponent’s control with hexproof or indestructible after Shadowspear’s second ability resolves, it won’t lose that ability unless you activate Shadowspear’s second ability again. The same is true if an opponent’s permanent gains indestructible or hexproof after Shadowspear’s second ability resolves. 2020-01-24 Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear’s second ability resolves during that turn.
Silent Arbiter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Silverskin Armor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-06-01 The equipped creature will remain whatever color(s) it was previously. Becoming an artifact doesn’t make the creature colorless.
Spectator Seating
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-11-10 Count the number of opponents you currently have, not how many you started with. If your four-player game is down to you and a single opponent, the land enters the battlefield tapped. 2020-11-10 If an effect puts the land onto the battlefield tapped, having two or more opponents won’t untap it.
Springleaf Drum
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 You can tap a creature that hasn't been under your control since your most recent turn began to activate Springleaf Drum's ability.
Squee, Goblin Nabob
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 If Squee isn’t in your graveyard as your upkeep begins, its ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.
Staff of Domination
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Staff of Nin
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Steelshaper's Gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Stoneforge Mystic
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 When Stoneforge Mystic's second ability resolves, you may put any Equipment card from your hand onto the battlefield, not just the one you searched for with its first ability. The Equipment is put onto the battlefield unattached.
Sundown Pass
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Surly Badgersaur
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-04-17 Surly Badgersaur’s abilities are triggered abilities, not activated abilities. They don’t allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as a cycling ability. 2020-04-17 If you discard a card as a cost to cast a spell or activate an ability, Surly Badgersaur’s triggered ability resolves before that spell or ability but after you’ve chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Surly Badgersaur’s triggered ability does. 2020-04-17 If the target creature is an illegal target when Surly Badgersaur’s last ability tries to resolve, the ability doesn’t resolve. If it’s a legal target but Surly Badgersaur is no longer on the battlefield when the ability resolves, the target creature won’t deal or be dealt damage.
Survivors' Encampment
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts. 2017-07-14 To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
Sword of Feast and Famine
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 You'll untap all lands you control even if the player can't discard a card. 2020-08-07 You can tap your lands for mana while the triggered ability is on the stack. However, you'll lose any mana you produce this way if you don't spend it before the end of the current combat damage step.
Swords to Plowshares
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 The amount of life gained is equal to the power of the targeted creature as it last existed on the battlefield. 2018-03-16 If the creature's power is negative, its controller doesn't lose or gain life.
Thran Dynamo
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Umbral Mantle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. 2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
Urza's Mine
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
Urza's Power Plant
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.
Urza's Saga
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-06-18 Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell. 2021-06-18 Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield. 2021-06-18 While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}. 2021-06-18 Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves. 2021-06-18 If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed. 2021-06-18 Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
Urza's Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Voltaic Construct
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Wayfarer's Bauble
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Winds of Abandon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets. 2019-06-14 Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or protection from the appropriate color. 2019-06-14 If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), it’s still a “creature exiled this way” for Winds of Abandon.
Zirda, the Dawnwaker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Banned    vintage: Legal   
2020-04-17 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text. 2020-04-17 An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. 2020-04-17 Effects that reduce the generic mana cost of an activation cost can’t reduce that cost’s colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda’s last ability). 2020-04-17 Activating Zirda’s last ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked. 2020-04-17 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck. 2020-04-17 Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types. 2020-04-17 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard. 2020-04-17 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind. 2020-04-17 The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game. 2020-04-17 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities. 2020-04-17 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards. 2020-04-17 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins. 2020-06-01 Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
land tax
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2006-10-15 You can fetch any of the “Snow-Covered” lands, since they all also have the supertype basic. 2009-10-01 This ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves. 2009-10-01 You shuffle your library if you search, even if you don't put any basic land cards into your hand.
sol ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Loaded.
Created by DarthBob08.
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