MTG Deck Analyzer

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Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

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Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

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We track all bugs and potential features publicly on GitHub.

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Naya (Obuun)
=

Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
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100 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 0.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Mana Ramp
1@5
89
1@4
0-3
Removal
1@5
80
1@7
0-2
Card Draw
1@5
74
1@10
0-2
Buff commander
1@5
95
1@1
0-3
Win Conditions
1@5
74
1@10
0-2
Utility
1@5
93
1@2
0-3
Protection
1@5
77
1@9
0-2
Land
1@5
97
1@1
0-3
P(All)
23.0
The probability that ALL of your
tactics will land as planned.
Average Shortage
1.6
The average number of cards "late" or
"missing" during an "imperfect" game.
CMC Median
3
Half of this deck's cards can by played for
this total/converted mana cost or less.
Land Pace
4,7,13
Turns which you can expect to have drawn
enough land for 50%, 85%, and 100% of cards.
Pruning Suggestions (beta)

Analyzing ...

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Arcane signet
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Arcane Signet's ability produces no mana.
Azusa, Lost but Seeking
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 Azusa’s ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
Bear Umbra
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap. 2018-07-13 If a permanent enchanted with an Aura that has totem armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Totem armor won't do anything because it won't have to. 2018-07-13 Totem armor's effect is mandatory. If the enchanted permanent would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has totem armor instead. 2018-07-13 Totem armor's effect is applied no matter why the enchanted permanent would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to “destroy” it (such as Putrefy). In either case, all damage is removed from the permanent and the Aura is destroyed instead. 2018-07-13 If a permanent you control is enchanted with multiple Auras that have totem armor, and the enchanted permanent would be destroyed, one of those Auras is destroyed instead — but only one of them. You choose which one because you control the enchanted permanent. 2018-07-13 If a permanent enchanted with an Aura that has totem armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness) totem armor's effect will replace all of them and save the creature. 2018-07-13 If a spell or ability (such as Akroma's Vengeance) would destroy both an Aura with totem armor and the permanent it's enchanting at the same time, totem armor's effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once. 2018-07-13 Totem armor's effect is not regeneration. Specifically, if totem armor's effect is applied, the enchanted permanent does not become tapped and is not removed from combat as a result. Effects that say the enchanted permanent can't be regenerated (as Putrefy does) won't prevent totem armor's effect from being applied. 2018-07-13 If a spell or ability says that it would “destroy” a permanent enchanted with an Aura that has totem armor, that spell or ability is what causes the Aura to be destroyed instead. Totem armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has totem armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability. 2018-07-13 Totem armor has no effect if the enchanted permanent is put into a graveyard for any other reason, such as if it's sacrificed, if the “legend rule” applies to it, or if its toughness is 0 or less.
Beast Within
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-07-01 If the permanent is still a legal target but is not destroyed (perhaps because it regenerated or has indestructible), its controller still gets the Beast token. 2021-03-19 If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.
Blackblade Reforged
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 “Equip [quality] creature” is a variant of the equip keyword. “Equip [quality] creature [cost]” means “[Cost]: Attach this Equipment to target [quality] creature you control. Activate only as a sorcery.” 2018-04-27 Whether the target creature is legendary is checked only as Blackblade Reforged's first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.
Bolt Bend
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 Once you announce that you’re casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with power 4 or greater. 2019-05-03 Once you’ve cast Bolt Bend, losing control of all creatures with power 4 or greater won’t affect the spell or cause you to pay more mana. 2019-05-03 The single target that the target spell or ability targets doesn’t have to be a creature you control with power 4 or greater. 2019-05-03 You don’t choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets to choose from, the target isn’t changed. It doesn’t matter if the original target has somehow become illegal itself. 2019-05-03 If a spell or ability targets multiple things, you can’t target it with Bolt Bend, even if all but one of those targets have become illegal. 2019-05-03 If a spell or ability targets the same player or object multiple times, you can’t target it with Bolt Bend.
Boros Garrison
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Brion Stoutarm
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 If Brion Stoutarm leaves the battlefield after its ability has been activated but before it resolves, the game uses its last known information to determine that it had lifelink and you’ll gain life for the damage it deals.
Brokers Hideout
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Cabaretti Courtyard
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Canopy Vista
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Chandra's Ignition
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-06-22 The creature is the source of the damage, not Chandra’s Ignition. For example, Chandra’s Ignition can have a white creature deal damage to a creature with protection from red. 2015-06-22 Use the power of the target creature as Chandra’s Ignition resolves to determine how much damage it deals to each other creature and each opponent. 2015-06-22 If the creature becomes an illegal target by the time Chandra’s Ignition tries to resolve (perhaps because another player controls it or it’s left the battlefield), Chandra’s Ignition won’t resolve and none of its effects will happen. No damage will be dealt.
Charge Through
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-04-16 If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.
Cinder Glade
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Even though these lands have basic land types, they are not basic lands because “basic” doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped. 2015-08-25 However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads “Destroy target Forest” can target Canopy Vista, while one that reads “Destroy target basic Forest” cannot. 2015-08-25 If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
Command Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-11-10 If you have two commanders, the ability adds one mana of any color in their combined color identities. 2020-11-10 If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce {C}. 2020-11-10 If you don't have a commander, Command Tower's ability produces no mana.
Conclave Mentor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead. 2020-06-23 Conclave Mentor’s first ability doesn’t apply to itself if it’s somehow entering the battlefield with a +1/+1 counter on it. 2020-06-23 If you control two Conclave Mentors, the number of +1/+1 counters put on a creature is two plus the original number. Three Conclave Mentors add three, and so on. 2020-06-23 If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects. 2020-06-23 Use Conclave Mentor’s power as it last existed on the battlefield to determine how much life you gain.
Darksteel Citadel
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
Darksteel Mutation
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2013-10-17 Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness. 2013-10-17 Darksteel Mutation overwrites any previous effects that set the enchanted creature’s power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally. 2013-10-17 However, Darksteel Mutation does not overwrite effects that change the enchanted creature’s power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won’t overwrite the effect of counters. 2013-10-17 The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types. 2013-10-17 In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won’t retain those. 2013-10-17 The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it’s enchanting a commander, that creature will continue to be a commander. 2013-10-17 Darksteel Mutation doesn’t affect the enchanted creature’s colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield. 2013-10-17 Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
Destiny Spinner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 Destiny Spinner’s first ability applies only while it’s on the battlefield. While it’s a spell, it can be countered. 2020-01-24 A spell or ability that counters spells can still target spells that can’t be countered. When that spell or ability resolves, the uncounterable spell won’t be countered, but any additional effects of the countering spell or ability will still happen. 2020-01-24 The value of X is determined only as Destiny Spinner’s activated ability resolves. Once that happens, the creature’s base power and toughness won’t change later in the turn even if the number of enchantments you control changes. 2020-01-24 If you activate Destiny Spinner’s ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies. 2020-01-24 Destiny Spinner’s activated ability doesn’t untap the land that becomes a creature. 2020-01-24 If you control no enchantments at the time Destiny Spinner’s activated ability resolves, the land becomes a 0/0 creature and is put into its owner’s graveyard unless another effect is raising its toughness.
Divine Reckoning
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2011-09-22 Starting with the player whose turn it is, each player chooses a creature in turn order. Players will know the choice of each player who chose before them.
Evolution Sage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. 2021-03-19 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. 2021-03-19 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. 2021-03-19 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Evolving Wilds
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fabled Passage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 The land that you put onto the battlefield will be counted when determining whether you control four or more lands, but Fabled Passage will not. 2020-06-23 If you control four or more lands, the basic land doesn’t enter the battlefield untapped; it enters tapped and then you untap it.
Farseek
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
Fling
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-10-04 The sacrificed creature’s last known existence on the battlefield is checked to determine its power. 2019-10-04 You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures. 2019-10-04 Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell.
Forest
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Fortified Village
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-04-08 You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Prairie Stream from the Battle for Zendikar set to satisfy the ability of Fortified Village. 2016-04-08 Lands don't have a subtype just because they can produce mana of the corresponding color. Fortified Village itself is neither a Forest nor a Plains, even though it produces green and white mana, so you can't reveal one to satisfy the ability of another. 2016-04-08 If a Forest or Plains is entering the battlefield from your hand at the same time as Fortified Village, you may reveal the other land to have Fortified Village enter untapped. 2016-04-08 If an effect instructs you to put Fortified Village onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
Fractal Harness
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-04-16 To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly. 2021-04-16 If you put Fractal Harness onto the battlefield without casting it, or if you choose 0 as the value of X, the token you create will be 0/0. Unless something else is raising its toughness, that token will enter the battlefield and die before you could take any actions.
Generous Gift
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 If the target permanent is an illegal target by the time Generous Gift tries to resolve, the spell doesn't resolve. No player creates an Elephant. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create an Elephant.
Greater Good
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-08-07 Use the sacrificed creature's power as it last existed on the battlefield to determine how many cards you draw. 2020-08-07 If you don't have three cards in hand when instructed to discard three cards, you discard your hand. 2020-08-07 You draw and discard cards all while Greater Good's ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
Gruul Turf
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Hardened Scales
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-09-20 “Put on a creature you control” includes that creature entering the battlefield with +1/+1 counters on it. If a creature would enter the battlefield with a number of +1/+1 counters on it while you control Hardened Scales, it enters with that many counters plus one. 2014-09-20 Each additional Hardened Scales you control will increase the number of +1/+1 counters placed on a creature by one.
Harrow
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 The sacrifice of a land is part of the cost of casting Harrow. You can’t pay this cost more than once to get a multiple effect. 2004-10-04 The two lands do not count toward your normal one land you can play each turn. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.
Hellkite Charger
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-10-01 You decide whether to pay {5}{R}{R} as Hellkite Charger’s ability resolves. 2009-10-01 If you pay {5}{R}{R}, the new combat phase immediately follows the current combat phase. There is no main phase in between. 2009-10-01 Hellkite Charger’s ability may trigger multiple times in the same turn, since its own ability gives it multiple chances to attack. Each time it resolves, you may create an additional combat phase. 2009-10-01 If two Hellkite Chargers attack at the same time, both of their abilities trigger. If you pay {5}{R}{R} for each, two new combat phases will be created. However, all attacking creatures untap as those abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase.
Heroic Intervention
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible. 2020-06-23 A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
Hull breach
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Hunter's Insight
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hunter's prowess
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Hydra's Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 If Hydra’s Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter. 2020-01-24 To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
Invigorating Surge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
Jungle Shrine
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Kazuul's Fury // Kazuul's Cliffs
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. 2020-09-25 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. 2020-09-25 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. 2020-09-25 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. 2020-09-25 The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. 2020-09-25 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. 2020-09-25 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. 2020-09-25 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. 2020-09-25 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Kessig Wolf Run
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Krosan Grip
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions. 2021-03-19 Players may turn face-down creatures face up while a spell with split second is on the stack. 2021-03-19 Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal. 2021-03-19 Casting a spell with split second won’t affect spells and abilities that are already on the stack. 2021-03-19 If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack. 2021-03-19 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Krosan Verge
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Lapse of Certainty
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Life's Legacy
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-07-18 You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures. 2014-07-18 Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
Mina and Denn, Wildborn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
Mirror Shield
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-01-24 The ability Mirror Shield grants triggers and resolves before combat damage is dealt. That creature won’t deal combat damage to the equipped creature or be dealt damage by it. 2020-01-24 If a creature with deathtouch blocks the equipped creature and is then destroyed, the equipped creature remains blocked. Unless the equipped creature has trample, it won’t deal combat damage to the player or planeswalker it’s attacking. 2020-01-24 Once a creature without deathtouch has blocked or become blocked by the equipped creature, causing the other creature to gain deathtouch won’t cause the ability granted by Mirror Shield to trigger.
Momentous Fall
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-06-15 The sacrificed creature’s last known existence on the battlefield is checked to determine its power and its toughness. 2013-04-15 You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures. 2013-04-15 Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
Moraug, Fury of Akoum
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-09-25 Moraug’s first ability checks each turn how many times each creature has attacked. It counts times that creature attacked before Moraug was on the battlefield, and it stops applying if Moraug leaves the battlefield. 2020-09-25 Moraug’s first ability counts how many times a creature has attacked, not how many times it has dealt damage. The first time a creature attacks in a turn, the +1/+0 bonus will apply to the combat damage it deals during that combat. 2020-09-25 A creature that enters the battlefield attacking hasn’t attacked that combat. Moraug’s ability won’t count that combat. Unless that creature has haste, it won’t be able to attack in additional combats this turn. 2020-09-25 If the landfall ability resolves during your precombat main phase, the additional combat phase will happen before your regular combat phase. You’ll untap creatures you control at the beginning of the additional combat but not at the beginning of your regular combat. 2020-09-25 There won’t be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you’ll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Myriad Landscape
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 You can choose to find one basic land card with Myriad Landscape's last ability.
Nature's Claim
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If the target artifact or enchantment is an illegal target by the time Nature’s Claim tries to resolve, the spell doesn’t resolve. No player gains 4 life. If the target is legal but not destroyed (most likely because it has indestructible), its controller does gain 4 life.
Nature's Lore
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don't have to find the card if you don't want to. 2008-08-01 You can find any card with the land type Forest, including Snow-covered Forest or non-Basic lands like Tropical Island, Murmuring Bosk, or Stomping Ground. You can even find a card that is a land in addition to other types, such as Dryad Arbor.
Naya Charm
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2008-10-01 You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell. 2008-10-01 While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes. 2008-10-01 If this spell is copied, the copy will have the same mode as the original.
Needle Spires
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2016-01-22 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield. 2016-01-22 This land is colorless until the last ability gives it colors. 2016-01-22 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. 2016-01-22 An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Needle Spires has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/4 creature that’s still a land.
Obuun, Mul Daya Ancestor
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2020-09-25 Obuun’s first ability doesn’t remove any abilities the land creature has. 2020-09-25 Obuun’s first ability can target a land that’s already a creature. This overwrites any previous effects that set the land creature’s power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect. 2020-09-25 Effects that modify the power or toughness of the land creature without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness. 2020-09-25 A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. 2020-09-25 A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. 2020-09-25 Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Plains
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Ram Through
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 If either creature is an illegal target as Ram Through tries to resolve, the creature you control won’t deal damage to any creature or player. 2020-04-17 Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage. 2020-04-17 If the target creature you control has deathtouch, 1 damage from it is lethal. 2020-04-17 Once you’ve determined how much damage is excess, the creature you control simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.
Rampant Growth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 The land does not count toward your one per turn limit because it was put onto the battlefield by an effect. 2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
Rancor
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 If the creature this Aura would enchant is an illegal target by the time Rancor tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so it won't be put into a graveyard from the battlefield and its ability won't trigger.
Relentless Assault
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2004-10-04 If you manage to cast this during a main phase of your opponent’s turn, that opponent’s creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn. 2004-10-04 Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. 2004-10-04 A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. 2004-10-04 It only creates an additional combat and main phase if it resolves during a main phase.
Reliquary Tower
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-02-01 If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you’ll have no maximum hand size. However, if those permanents enter the battlefield in the opposite order, your maximum hand size would be two.
Return of the Wildspeaker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rhythm of the Wild
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-01-25 Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot. 2019-01-25 If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect. 2019-01-25 A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue). 2019-01-25 A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen. 2019-01-25 If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste. 2019-01-25 If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it. 2019-01-25 If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives. 2019-01-25 Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other. 2019-05-03 If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
Ricochet Trap
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2010-03-01 If you cast Ricochet Trap for {R}, you don’t have to target the blue spell an opponent cast. 2010-03-01 Ricochet Trap targets only the spell whose target will be changed. It doesn’t directly affect the original target of that spell or the new target of that spell. 2010-03-01 You don’t choose the new target for the spell until Ricochet Trap resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets to choose from, the target isn’t changed. It doesn’t matter if the original target of that spell has somehow become illegal itself. 2010-03-01 If you cast Ricochet Trap targeting a spell that targets a spell on the stack (like Cancel does, for example), you can’t change that spell’s target to itself. You can, however, change that spell’s target to Ricochet Trap. If you do, that spell won’t resolve when it tries to resolve because Ricochet Trap will have left the stack by then. 2010-03-01 If a spell targets multiple things, you can’t target it with Ricochet Trap, even if all but one of those targets have become illegal. 2010-03-01 If a spell targets the same player or object multiple times, you can’t target it with Ricochet Trap.
Rishkar's Expertise
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-02-09 If you control no creatures with power greater than 0 as Rishkar's Expertise resolves, you draw no cards, but you may cast a card with mana value 5 or less from your hand without paying its mana cost. 2017-02-09 You may cast one of the cards drawn by Rishkar's Expertise's first effect while performing its second effect. 2017-02-09 A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0. 2017-02-09 If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. 2017-02-09 The greatest power among creatures you control is determined as Rishkar's Expertise resolves. 2017-02-09 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card. 2017-02-09 While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owner's graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves. 2017-02-09 Any triggered abilities that trigger while performing the Expertise spell's first effect won't be put onto the stack until after you're done casting your free spell. They're put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered. 2017-02-09 Effects that allow you to “cast” a card don't allow you to play a land card. 2017-04-18 The mana value of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.
Riveteers Overlook
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Robe of Stars
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2021-07-23 Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on. 2021-07-23 Notably, this means you cannot equip Robe of Stars to another creature while it is phased out. If you activate the Astral Projection ability of an attached Robe of Stars in response to the equip ability, Robe of Stars will be phased out before the equip ability resolves and will not be moved. 2021-07-23 As a creature is phased out, Auras and Equipment attached to it (including Robe of Stars) also phase out at the same time. Those Auras and Equipment will phase in attached to the creature they were attached to when they phased out. 2021-07-23 Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in. 2021-07-23 An attacking or blocking creature that phases out is removed from combat. 2021-07-23 Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger. 2021-07-23 Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. 2021-07-23 Choices made for permanents as they entered the battlefield are remembered when they phase in. 2021-07-23 If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
Rogue's Passage
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-12-07 Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
Roiling Regrowth
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Rustvale Bridge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sakura-Tribe Elder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Selesnya Sanctuary
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
Slagwoods Bridge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sol Ring
commander: Legal    duel: Banned    frontier: ???    modern: ???    legacy: Banned    vintage: Restricted   
Solidarity of Heroes
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2014-04-26 Solidarity of Heroes can target any creatures, not just ones with +1/+1 counters on them. Notably, heroic abilities of any target creatures that put +1/+1 counters on that creature will resolve before Solidarity of Heroes. 2014-04-26 You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell. 2014-04-26 The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay. 2014-04-26 If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets. 2014-04-26 If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal). 2014-04-26 If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
Soul's Majesty
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-02-01 Soul's Majesty's only target is the creature. If that creature becomes an illegal target by the time Soul's Majesty would resolve, the entire spell doesn't resolve. You won't draw any cards.
Springbloom Druid
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-06-14 While resolving Springbloom Druid’s triggered ability, you can’t sacrifice multiple lands to search for more than two basic land cards.
Swiftfoot Boots
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-03-16 If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
Swords to Plowshares
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2018-03-16 The amount of life gained is equal to the power of the targeted creature as it last existed on the battlefield. 2018-03-16 If the creature's power is negative, its controller doesn't lose or gain life.
Tamiyo's Safekeeping
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Terramorphic Expanse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Thornglint Bridge
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Thought Vessel
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
Three Visits
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to. 2009-10-01 Three Visits allows you to search your library for any card with the land type Forest, not just a card with the name Forest.
Thrill of Possibility
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 You must discard exactly one card to cast Thrill of Possibility; you can’t cast it without discarding a card, and you can’t discard additional cards.
Unleash Fury
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-06-23 If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
Wear // Tear
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other. 2013-04-15 To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs. 2013-04-15 You can choose the same object as the target of each half of a fused split spell, if appropriate. 2013-04-15 When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it. 2013-04-15 When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half. 2013-04-15 On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist. 2013-04-15 Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored. 2013-04-15 Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack. 2013-04-15 If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name. 2013-04-15 If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
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Created by Nickmunz.
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