MTG Deck Analyzer

Local User Login Logout
Username Password


My Decks

Shared

Cards

Help

Loaded.

Hello!

Welcome to the Deck Analyzer.

We'd like to help you refine your deck for consistent gameplay.

Start by naming your new deck:

Deck:
Invalid format.
Search
Invalid search.
Search
Invalid search.
Search by name. (Advanced search pending!)

Getting Started

  1. Add a deck. Give your deck a powerful name like, Bruce the Big Bad Basher or Thor the Big Scary God to set the mood and strike fear into your opponents.
  2. Add tactics. Things like, Get red mana, Block, or Direct player damage. Expand each tactic to tell us how many matching cards you need by when.
  3. Add cards. Use their specific names (4 Elvish Mystic) or group them together (8 Mana-helper elves) however you like. Expand each card to assign them to your tactics.
  4. Review and Refine. Our analysis tells you how stable your gameplay will be.

Providing Feedback

We track all bugs and potential features publicly on GitHub.

Any feedback you can provide will be greatly appreciated!

Nicol Bolas
=

Strategy

Cards

Analysis

Preview

Rules

Tactics / Card Groups

Add your tactical groups

For example:

  • Get red mana
  • Block
  • Removal
  • Swing big

Expand each and set how many matching cards you need by what turn for a perfect game.

Tactic:
Enter a non-empty tactic name.
60 cards

Add your cards

For a complete analysis, add them by name:

  • 24 Swamp
  • 4 Bile Blight
  • 4 Merciless Executioner
  • etc.

For quick stats, you can add groups:

  • 26 Mixed Land
  • 10 Disruption/Anti-creature Spells
  • 12 Small Creatures
  • 12 Big Creatures

Expand and add each to all of its relevant tactical groups.

Card:
Enter an optional Quantity followed by a Card Name. E.g., 4 Evlish Mystic
Starting hand:

Analysis cannot be completed.

You must add tactics and assign cards first.

Analyzing ... 0.0
Tactic
Req.@_
P(S)
Exp.@_
Keep-_
Waiting for card and strategy data ...
P(All)
The probability that ALL of your
tactics will land as planned.
Average Shortage
The average number of cards "late" or
"missing" during an "imperfect" game.
Pruning Suggestions (beta)

Waiting for data.

A rough analysis shows that removing
the following could optimize your deck.

Card
Qty

Apply ALL to This Deck | A New Deck

No sample available.

You must add cards first.

New Hand Draw 1 Mulligan
New Hand Draw 1 Mulligan
commander: ???    duel: ???    frontier: ???    modern: ???    legacy: ???    vintage: ???   
Aven Initiate
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token. 2017-04-18 The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard. 2017-04-18 The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy. 2017-07-14 If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so. 2017-07-14 Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.
Basilica Screecher
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2013-04-15 The extort ability doesn’t target any player. 2013-04-15 You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves. 2013-04-15 The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
Battle Hymn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 Battle Hymn uses the stack and can be responded to. The amount of mana you add to your mana pool is based on the number of creatures you control when Battle Hymn resolves.
Cascading Cataracts
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Eldrazi Skyspawner
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-08-25 Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play. 2015-08-25 A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost. 2015-08-25 Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless. 2015-08-25 Devoid works in all zones, not just on the battlefield. 2015-08-25 If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid. 2015-08-25 Eldrazi Scions are similar to Eldrazi Spawn, seen in the Zendikar block. Note that Eldrazi Scions are 1/1, not 0/1. 2015-08-25 Eldrazi and Scion are each separate creature types. Anything that affects Eldrazi will affect these tokens, for example. 2015-08-25 Sacrificing an Eldrazi Scion creature token to add {C} to your mana pool is a mana ability. It doesn’t use the stack and can’t be responded to. 2015-08-25 Some instants and sorceries that create Eldrazi Scions require targets. If all targets for such a spell have become illegal by the time that spell tries to resolve, the spell won’t resolve and none of its effects will happen. You won’t get any Eldrazi Scions.
Etali, Primal Storm
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2021-03-19 If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can't wait to cast them later in the turn. Timing permissions based on a card's type are ignored, and the spells resolve before blockers are declared. 2021-03-19 If you cast a card “without paying its mana cost,” you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the card. 2021-03-19 If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. 2021-03-19 If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature. 2021-03-19 Any cards not cast, including land cards, remain in exile. They can't be cast on later turns, even if Etali attacks again. 2021-03-19 Because all attacking creatures are chosen at once, a creature cast this way can't attack during the same combat as Etali, even if it has haste. 2021-03-19 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali's ability are exiled.
Fireball
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-11-17 For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them. 2017-11-17 You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves. 2017-11-17 Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves. 2017-11-17 You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
God-Pharaoh's Statue
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of God-Pharaoh’s Statue’s first ability), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was. 2019-05-03 In a Two-Headed Giant game, the last ability of God-Pharaoh’s Statue causes the opposing team to lose 2 life.
Grave Betrayal
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-10-01 Grave Betrayal doesn’t overwrite any previous colors or types. Rather, it adds another color and another creature type. 2012-10-01 If the creature is normally colorless, it will simply be black. It won’t be both black and colorless. 2012-10-01 If a creature you don’t control dies during the end step, that creature won’t return to the battlefield until the beginning of the next end step. 2012-10-01 Each creature you don’t control that dies causes a delayed triggered ability to trigger at the beginning of the next end step. If there are multiple such abilities, you can put them on the stack in any order. The creatures will return to the battlefield one at a time as each ability resolves. The last ability you put on the stack will be the first one to resolve. 2012-10-01 If the creature card leaves the graveyard before the delayed triggered ability resolves, it won’t return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves. 2012-10-01 The phrase “with an additional +1/+1 counter on it” means that the creature enters the battlefield with one more +1/+1 counter than it would normally enter the battlefield with. It doesn’t keep any counters it had on it when it died. 2012-10-01 In a multiplayer game, if more than one player controls a Grave Betrayal and a creature controlled by none of those players dies, each Grave Betrayal will create a delayed triggered ability at the beginning of the next end step. The first such ability to resolve will return the creature. Usually, this will be one controlled by the player furthest from the active player in turn order.
Illusory Wrappings
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Illusory Wrappings overwrites all previous effects that set the creature’s base power and toughness to specific values, including those that define a * such as that of Enigma Drake. Any power- or toughness-setting effects that start to apply to a creature after Illusory Wrappings becomes attached to it will overwrite this effect. 2017-04-18 Any power- or toughness-modifying effects (those that give +N/+N, for example) and counters will apply to the creature’s new base power and toughness, even if they started to apply before Illusory Wrappings became attached.
In Bolas's Clutches
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on. 2018-04-27 If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep. 2018-04-27 If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
Inferno Hellion
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 Inferno Hellion’s owner shuffles it into their library only if it’s on the battlefield as its last ability resolves.
Island
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Krenko, Mob Boss
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-07-01 The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.
Lava serpent
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Massacre Girl
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 If more than one creature dies at once, Massacre Girl’s delayed triggered ability triggers that many times. 2019-05-03 Massacre Girl’s enters-the-battlefield triggered ability and its delayed triggered ability each affect only creatures on the battlefield at the time that those abilities resolve. Creatures that enter the battlefield or become creatures later in the turn won’t get -1/-1 unless the delayed triggered ability triggers and resolves again later. 2019-05-03 Once Massacre Girl’s enters-the-battlefield ability has triggered, it doesn’t matter whether Massacre Girl remains on the battlefield. The delayed triggered ability will be created as the enters-the-battlefield ability resolves. 2019-05-03 Creatures that die while Massacre Girl’s triggered ability is still on the stack won’t cause its delayed triggered ability to trigger since that delayed triggered ability hasn’t been created yet. 2019-05-03 A creature with 0 toughness doesn’t die immediately. Rather, the creature dies the next time a player would receive priority. This means that any creatures whose toughness becomes 0 as Massacre Girl’s enters-the-battlefield ability resolves will remain on the battlefield until just after the delayed triggered ability has been created.
Moonbow Illusionist
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2005-06-01 Only the targeted land is affected. 2005-06-01 The land’s name as well as any supertype it might have (such as legendary) remains unchanged.
Mountain
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Murder
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Nicol Bolas, Planeswalker
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2009-02-01 The control-change effect has no duration. It will last until the game ends or the affected creature leaves the battlefield. It may be superseded by a later control-change effect. 2012-07-01 If the damage from Nicol Bolas’s third ability is prevented or redirected, the rest of the effect will still happen. Specifically, the number of cards discarded and permanents sacrificed isn’t tied to the amount of damage dealt. 2012-07-01 For the third ability, if the player is an illegal target when the ability tries to resolve, the ability doesn’t resolve and none of its effects will happen. No damage will be dealt, no cards will be discarded, and no permanents will be sacrificed.
One with the wind
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Patient Rebuilding
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-07-13 Each time Patient Rebuilding’s triggered ability resolves, it counts only the land cards put into that graveyard during that ability’s resolution. For example, if your opponent puts two land cards into their graveyard during one upkeep and three land cards the next, you’ll draw two and three cards, respectively, not two and five. 2018-07-13 If your opponent moves cards from their library but they aren’t put into their graveyard (perhaps because you control Rest in Peace), you won’t draw any cards.
Plague Beetle
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Riddlemaster Sphinx
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sarkhan's Catharsis
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Shivan dragon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Skymarch Bloodletter
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Slinn Voda, the Rising Deep
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Smoke
commander: Legal    duel: Legal    frontier: ???    modern: ???    legacy: Legal    vintage: Legal   
2004-10-04 Animated lands are affected by this spell. If on the battlefield with an effect that limits the number of land you untap, untapping an animated land will count as the one creature and the one land you can untap... thereby limiting you to one thing to be untapped.
Sphinx of Magosi
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sprite Dragon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2020-04-17 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Survivors' Encampment
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts. 2017-07-14 To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
Swamp
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Sword-Point Diplomacy
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-09-29 You reveal all three cards before opponents choose whether to pay life for any of them. 2017-09-29 In a multiplayer game, each opponent in turn order chooses whether to pay life for one card before proceeding to the next card. You choose the order to perform this process for the cards, but opponents may discuss them before making any choices. Opponents will then know choices made by earlier opponents when making their choices.
Taigam's Strike
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2015-02-25 Casting the card again due to the delayed triggered ability is optional. If you choose not to cast the card, or if you can’t (perhaps because there are no legal targets available), the card will stay exiled. You won’t get another chance to cast it on a future turn. 2015-02-25 If a spell with rebound that you cast from your hand doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn. 2015-02-25 At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions, such as “Cast [this spell] only during combat,” must be followed. 2015-02-25 As long as you cast a spell with rebound from your hand, rebound will work regardless of whether you paid its mana cost or an alternative cost you were permitted to pay. 2015-02-25 If you cast a spell with rebound from any zone other than your hand (including your opponent’s hand), rebound will have no effect. 2015-02-25 If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves. 2015-02-25 Rebound will have no effect on copies of spells because you don’t cast them from your hand. 2015-02-25 If you cast a card from exile this way, it will go to its owner’s graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
The First Eruption
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2018-04-27 While resolving The First Eruption’s final chapter ability, you must sacrifice one Mountain if able. You can’t sacrifice multiple Mountains to deal more damage. 2018-04-27 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack. 2018-04-27 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to. 2018-04-27 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again. 2018-04-27 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield. 2018-04-27 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve. 2018-04-27 If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger. 2018-04-27 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
Trespasser's Curse
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2017-04-18 If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.
Tyrant's Scorn
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2019-05-03 If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
Vampire Sovereign
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Vanguard's Shield
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
2012-05-01 Abilities that allow a creature to block an additional creature are cumulative.
Volcanic Dragon
commander: Legal    duel: Legal    frontier: ???    modern: Legal    legacy: Legal    vintage: Legal   
Loaded.
Created by NicolBolas.
Share with
cancel download | import
Share a public copy?
To share this, you must create a publicly shared copy. Is that OK?
Remove forever?
mtg.deckanalyzer.com © 2018. All rights reserved. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards. All Rights Reserved. This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, MAGIC: THE GATHERING(r) is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com). All information is subject to change without prior notice. Although we try to present current and accurate information, we cannot make any guarantees of any kind.